Difference between revisions of "Imbue Order (Action Powers)"

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(Sonic Touch)
 
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
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=== Hug of the Bear ===
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Limit Break
  
===Dim Mak===
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Do a [[Imbue_(Action_Powers_Technique)#Clinch|Clinch]] maneuver. If successful, the clinch prevents your target from taking any action except trying to break free.
Basic Action
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The only action your victim may take when his shot comes up is a [[Dodge (Action)|Dodge]] check against your [[Melee (Action)|Melee]]; on a success the hold is broken.
 
 
You can transfer the force of your blow through an inanimate object without harming the object. Make a Melee attack that ignores any Armor the opponent may have. You can also do other special Stunts, such as strike at a wall to damage a man leaning against the other side or destroy a specific brick in a pile.
 
  
===Hands Without Shadow===
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=== Paw of the Bear ===
 
Basic Action
 
Basic Action
  
Make a Melee attack against with a difficulty equal to your opponent's Dodge, ignoring any modifiers, such as those from trigger actions.
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Do a [[Imbue_(Action_Powers_Technique)#Clinch|Clinch]] maneuver. If successful, the clinch prevents your target from taking an action against anyone but you.
  
===Hard Lessons ===
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=== Sonic Strike ===
Trigger Action (Focus)
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Inherent
  
When you hit an opponent but fail to inflict damage you can use this schtick to focus.
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You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Sonic| Sonic]] damage, soaked by [[Body (Action)|Body]].
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It does +3 additional damage against hard, inanimate objects, +5 against those of a crystalline structure such as rocks or glass. Most nearby windows will shatter gratifyingly.
  
===Lightning Fist===
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=== The Bell Tolls ===
Limit Break
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Basic Action
 
 
Strike an opponent; if you hit, your opponent may not use Toughness or Armor to reduce damage from your strike.
 
  
=== Sonic Touch===
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Make a [[Melee (Action)|Melee]] attack that is clearly telegraphed but of great power. Unless the target uses an [[Actions_(Action)#Trigger_Action_.28Defense.29|Active Defense]] to defend against this attack, you get a +3 bonus to this attack.
{{Template:Touch (Action Powers)}}
 
  
Sonic Touch does [[Damage Types (Action)#Energy| energy/sonic damage]].
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===Thunder Touch===
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{{Template:Touch (Action Powers)}}
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Sonic Blast does [[Damage Types (Action)#Energy| energy/sonic damage]] soaked by [[Body (Action)|Body]]. It does +3 additional damage against hard, inanimate objects, +5 against those of a crystalline structure such as rocks or glass. Most nearby windows will shatter gratifyingly.

Latest revision as of 09:09, 29 March 2023

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Templates for Action
Main article: Powers (Action)

Hug of the Bear

Limit Break

Do a Clinch maneuver. If successful, the clinch prevents your target from taking any action except trying to break free. The only action your victim may take when his shot comes up is a Dodge check against your Melee; on a success the hold is broken.

Paw of the Bear

Basic Action

Do a Clinch maneuver. If successful, the clinch prevents your target from taking an action against anyone but you.

Sonic Strike

Inherent

You can make melee attacks that do Body +4 Sonic damage, soaked by Body. It does +3 additional damage against hard, inanimate objects, +5 against those of a crystalline structure such as rocks or glass. Most nearby windows will shatter gratifyingly.

The Bell Tolls

Basic Action

Make a Melee attack that is clearly telegraphed but of great power. Unless the target uses an Active Defense to defend against this attack, you get a +3 bonus to this attack.

Thunder Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Sonic Blast does energy/sonic damage soaked by Body. It does +3 additional damage against hard, inanimate objects, +5 against those of a crystalline structure such as rocks or glass. Most nearby windows will shatter gratifyingly.