Difference between revisions of "Imbue Order (Action Powers)"

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(The Bell Tolls)
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
=== Harmony of Body ===
 
Stance
 
 
You may substitute your [[Mind (Action)|Mind]] for your [[Body (Action)|Body]] and [[Toughness (Action)|Toughness]] when soaking the damage of [[Melee (Action)|Melee]] attacks.
 
  
 
=== Hug of the Bear ===
 
=== Hug of the Bear ===

Revision as of 14:45, 27 December 2012

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Templates for Action
Main article: Powers (Action)

Hug of the Bear

Limit Break

With a successful Melee attack you may place an opponent in a hold. While grabbing a victim this way you get a +3 bonus to Dodge. The only action your victim may make while held is a Dodge check against your Melee; on a success the hold is broken. If you take a Basic Action or Limit Break directed at anyone but the victim, the hold is broken. It is also broken if you lose shots for any reason.

Paw of the Bear

Basic Action

With a successful Melee attack you may place an opponent in a hold that prevents him from moving away from you, be force moved, or attack anyone but you. The hold breaks if you lose shots as a result of a stunt or attack.

The Bell Tolls

Basic Action

Make a Melee attack of great power against where the target is standing now. Unless the target uses an Active Defense to defend against this attack, you get a +3 bonus to damage.

Thunder Fist

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Thunder Fist does Sonic damage.