Difference between revisions of "Imbue Order (Action Powers)"

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m (-sonic touch (duplicate))
(Crane, Imperial Whisper powers)
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
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=== Beak of the Crane ===
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Basic Action
  
===Dim Mak===
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With a successful [[Melee (Action)|Melee]] attack you may place an opponent in a hold that prevents him from moving away from you or attack anyone but you. The hold breaks if you lose shots as a result of a stunt or attack.
Basic Action
 
  
You can transfer the force of your blow through an inanimate object without harming the object. Make a Melee attack that ignores any Armor the opponent may have. You can also do other special Stunts, such as strike at a wall to damage a man leaning against the other side or destroy a specific brick in a pile.
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If your target is force moved, you have the option to move along and maintain your grip or let go.  
  
===Hands Without Shadow===
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=== Crane Stance ===
Basic Action
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Stance
  
Make a Melee attack against with a difficulty equal to your opponent's Dodge, ignoring any modifiers, such as those from trigger actions.
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You may substitute your [[Mind (Action)|Mind]] for your [[Body (Action)|Body]] when calculating the damage of [[Melee (Action)|Melee]] attacks.
  
===Hard Lessons ===
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=== Roar of the Lion ===
Trigger Action (Focus)
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Trigger Action (Combo)
  
When you hit an opponent but fail to inflict damage you can use this schtick to focus.
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You manifest your power in a stunning and terrifying yell, shocking your foe and breaking his nerve. Use this ability just before making a [[Melee (action)|Melee]] attack. You can immediately perform an extra Basic Action using your [[Impress (Action)|Impress]].
  
===Lightning Fist===
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=== Talon of the Crane ===
 
Limit Break
 
Limit Break
  
Strike an opponent; if you hit, your opponent may not use Toughness or Armor to reduce damage from your strike.
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With a successful [[Melee (Action)|Melee]] attack you may place an opponent in a hold that renders him unable to act. The only action he may make while held is a [[Body (Action)|Body]] check against your [[Melee (Action)|Melee]]; if he succeed, he breaks free from the hold. If you take any action, he also breaks free of the hold. If you voluntarily release your victim in order to attack him, his Dodge against that first attack is equal to his [[Reflexes (Action)|Reflexes]].
  
 
===Thunder Fist ===
 
===Thunder Fist ===

Revision as of 12:16, 18 February 2010

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Templates for Action
Main article: Powers (Action)

Beak of the Crane

Basic Action

With a successful Melee attack you may place an opponent in a hold that prevents him from moving away from you or attack anyone but you. The hold breaks if you lose shots as a result of a stunt or attack.

If your target is force moved, you have the option to move along and maintain your grip or let go.

Crane Stance

Stance

You may substitute your Mind for your Body when calculating the damage of Melee attacks.

Roar of the Lion

Trigger Action (Combo)

You manifest your power in a stunning and terrifying yell, shocking your foe and breaking his nerve. Use this ability just before making a Melee attack. You can immediately perform an extra Basic Action using your Impress.

Talon of the Crane

Limit Break

With a successful Melee attack you may place an opponent in a hold that renders him unable to act. The only action he may make while held is a Body check against your Melee; if he succeed, he breaks free from the hold. If you take any action, he also breaks free of the hold. If you voluntarily release your victim in order to attack him, his Dodge against that first attack is equal to his Reflexes.

Thunder Fist

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Thunder Fist does Sonic damage.