Imbue Gifts (Action Powers)

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Main article: Powers (Action)

Bestial Strength

Stance (Damage Boost)

You make your unarmed attacks more lethal, adding +2 damage of the same type the attack already does. You can only use one damage-increasing stance at the time.

Embodiment of Power

Trigger Action (Combo)

Select one stunt, power, or stick that you can use and that is normally a basic action. Your body manifests this power very strongly; whenever you touch another creature - such as with a successful unarmed or natural Melee attack made by or against you - you can use this power and immediately use the chosen basic action against the creature that touched you.

Borrow Power

Limit Break

Make a Melee attack on another creature; if you hit you borrow a power and can use it for the rest of the scene. If the target has the Gifts Origin and the borrowed power is not an Inherent, he loses the use of the power for the same period, otherwise you can both use it.

Tentacles

Stance

You can extend long tentacles. You can use these to attack enemies in hand-to-hand combat while keeping your own vital parts out of harm's way. Your tentacles are elastic and can stretch a maximum distance equal to half your Body in meters. You can stunt and attack with them for Body +0 damage.

You can use tentacles to absorb Hits in melee; when you take damage, you can sacrifice a tentacle instead. This means it becomes unavailable for the rest of the fight. Opponents can also choose to attack tentacles instead of you. Unnamed creatures cannot do this.

If you take this power several times, you gain additional tentacles. As long as any of your tentacles are active, you continue to get the benefits. You can use a single Normal Melee Attack to attack with all your tentacles, but no more than one tentacle can attack any particular target.

Variants of Tentacles can be just about anything. A prehensile tail, flying scarves, animated hair, a swarm of insects, flying scarves, tree roots, animated water, anything is possible.