Imbue Death (Action Powers)

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Main article: Powers (Action)

Barren Seed

Basic Action, Limit Break, or Trigger Action (Finisher)

You can make someone sterile, and prevent milk production and menstruation in females or semen production in men. The effect lasts for one month is used as a Basic Action; if used as a Limit Break, it is permanent but can be dispelled. If used as a Finisher, it is a Curse.

It will cause a pregnant female in the first trimester to abort. If used as a Limit Break, it can cause a pregnant female in the first or second trimester to abort. The Finisher version will kill any fetus, and can also be used to kill parasites, symbiotes, and other gestating creatures such as insects in the pupal stage.

Consume Identity

Trigger Action (Finisher)

You inflict a wound on your target, and gain temporary access to his memories and physical form. For the duration of the current story, you can access his memories, and you can assume his likeness as a Stance; this lets you use your power skill to Disguise yourself as your target, and you suffer no penalty for physical differences.

Death Curse

Trigger Action

When you lose your last hit, you can place a curse on your killer. You can pick any power that uses a Basic Action, Limit Break or Trigger Action (Finisher), and use this on the person who inflicted your last hit. As soon as you awaken from unconsciousness, the effect of this power lapses, but if you die it continues until dispelled. Most effects used this way are Curses and so are difficult to get rid of.

Hibernation

Trigger Action

You can enter a state of suspended animation where you appear to be dead for all practical purposes. You can do this as a reaction to taking a hit; to all appearances, that hit killed you. It takes a Spot roll against your power skill to penetrate the deception; you register as dead to detection powers.

In this state, you cannot take actions, but you are aware of your surroundings, and you can continue to maintain stances. You automatically stabilize, you heal wounds at twice the normal rate, and you are immune to Biological Damage. You are helpless and have a Dodge of zero, but you get to subtract twice your powers skill from any damage you take. At the beginning of any round, you can decide to end the hibernation.

Life Drain

Trigger Action (Finisher)

You inflict a wound on your target, and recover either one Hit, one Fortune Point, or become Focused. If the target's Mind is the same or higher than your own, you can instead opt to become a year younger. You can only use Life Drain once per day on any particular creature.