Difference between revisions of "Imbue Dark (Action Powers)"

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(→‎Life Drain: Negates hit)
m (→‎Siphon Life: No damage to target)
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Trigger Action (Finisher)
 
Trigger Action (Finisher)
  
You can use the energy from a defeated creature to heal yourself and your allies. Allies in an area with a diameter equal to your [[Mind (Action)|Mind]] in meters, centered on you, regain [[Damage (Action)|one hit of damage]]. This has no additional effect on the target.
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You can use the energy from a defeated creature to heal yourself and your allies. Allies in an area with a diameter equal to your [[Mind (Action)|Mind]] in meters, centered on you, regain [[Damage (Action)|one hit of damage]]. The target does not take any damage, just as if you had failed to inflict a hit in the first place.

Revision as of 13:29, 1 February 2008

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Main article: Powers (Action)

Cloak of Night

Stance

You can sneak using your powers skill in dark areas. You also hide yourself from detection powers; in order to learn anything about you, the user of such a power must beat your powers skill.

Life Drain

Trigger Action

Whenever you successfully inflict a hit in combat, you can use life drain to regain one hit of damage instead of inflicting damage.

Resist Enervation

Stance

Add your Chi to your soak attribute against disruption/enervation damage.

Siphon Life

Trigger Action (Finisher)

You can use the energy from a defeated creature to heal yourself and your allies. Allies in an area with a diameter equal to your Mind in meters, centered on you, regain one hit of damage. The target does not take any damage, just as if you had failed to inflict a hit in the first place.