Difference between revisions of "Imbue Dark (Action Powers)"

From Action
Jump to navigation Jump to search
m (Spelling)
(→‎Resist Sound: => Resist Enervation)
Line 11: Line 11:
 
Whenever you successfully inflict a hit in combat, you can use life drain to regain [[Damage (Action)|one hit of damage]]. This has no additional effect on the target.
 
Whenever you successfully inflict a hit in combat, you can use life drain to regain [[Damage (Action)|one hit of damage]]. This has no additional effect on the target.
  
=== Resist Sound ===
+
=== Resist Enervation ===
 
Stance
 
Stance
  
Add your [[Chi (Action)|Chi]] to your soak attribute against [[Damage Types (Action)#Energy| energy/sonic damage]].
+
Add your [[Chi (Action)|Chi]] to your soak attribute against [[Damage Types (Action)#Disruption| disruption/enervation damage]].
+
 
 
=== Siphon Life ===
 
=== Siphon Life ===
 
Trigger Action (Finisher)
 
Trigger Action (Finisher)
  
 
You can use the energy from a defeated creature to heal yourself and your allies. Allies in an area with a diameter equal to your [[Mind (Action)|Mind]] in meters, centered on you, regain [[Damage (Action)|one hit of damage]]. This has no additional effect on the target.
 
You can use the energy from a defeated creature to heal yourself and your allies. Allies in an area with a diameter equal to your [[Mind (Action)|Mind]] in meters, centered on you, regain [[Damage (Action)|one hit of damage]]. This has no additional effect on the target.

Revision as of 15:45, 23 December 2007

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Cloak of Night

Stance

You can sneak using your powers skill in dark areas. You also hide yourself from detection powers; in order to learn anything about you, the user of such a power must beat your powers skill.

Life Drain

Trigger Action

Whenever you successfully inflict a hit in combat, you can use life drain to regain one hit of damage. This has no additional effect on the target.

Resist Enervation

Stance

Add your Chi to your soak attribute against disruption/enervation damage.

Siphon Life

Trigger Action (Finisher)

You can use the energy from a defeated creature to heal yourself and your allies. Allies in an area with a diameter equal to your Mind in meters, centered on you, regain one hit of damage. This has no additional effect on the target.