Difference between revisions of "Imbue Dark (Action Powers)"

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m (Cloak of Night)
(Life Drain, Siphon Life)
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You can [[Sneak (Action)|sneak]] using your powers skill in dark areas. You also hide yourself from [[Detect (Action Powers Technique)|detection powers]]; in order to learn anything about you, the suer of such a power must beat your powers skill.  
 
You can [[Sneak (Action)|sneak]] using your powers skill in dark areas. You also hide yourself from [[Detect (Action Powers Technique)|detection powers]]; in order to learn anything about you, the suer of such a power must beat your powers skill.  
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=== Life Drain ===
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Trigger Action
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Whenever you successfully inflict a hit in combat, you can use life drain to regain [[Damage (Action)|one hit of damage]]. This has no additional effect on the target.
  
 
=== Resist Sound ===
 
=== Resist Sound ===
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Add your [[Chi (Action)|Chi]] to your soak attribute against [[Damage Types (Action)#Energy| energy/sonic damage]].
 
Add your [[Chi (Action)|Chi]] to your soak attribute against [[Damage Types (Action)#Energy| energy/sonic damage]].
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=== Siphon Life ===
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Trigger Action (Finisher)
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You can use the energy from a defeated creature to heal yourself and your allies. Allies in an area with a diameter equal to your [[Mind (Action)|Mind]] in meters, centered on you, regain [[Damage (Action)|one hit of damage]]. This has no additional effect on the target.

Revision as of 15:20, 11 December 2007

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Main article: Powers (Action)

Cloak of Night

Stance

You can sneak using your powers skill in dark areas. You also hide yourself from detection powers; in order to learn anything about you, the suer of such a power must beat your powers skill.

Life Drain

Trigger Action

Whenever you successfully inflict a hit in combat, you can use life drain to regain one hit of damage. This has no additional effect on the target.

Resist Sound

Stance

Add your Chi to your soak attribute against energy/sonic damage.

Siphon Life

Trigger Action (Finisher)

You can use the energy from a defeated creature to heal yourself and your allies. Allies in an area with a diameter equal to your Mind in meters, centered on you, regain one hit of damage. This has no additional effect on the target.