Imbue Air (Action Powers)

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Revision as of 08:46, 25 June 2010 by Starfox (talk | contribs) (Wind Sword)
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Main article: Powers (Action)

Flying Strike

Basic Action

Make a jumping charge at an enemy, your Move meters extra in a reasonably straight line, and make a melee attack with +3 damage.

Laughing Zephyr

Limit Break

Make a Melee attack: if successful you grab a weapon from the hands of an opponent. Until end of Sequence all attacks made by you with this weapon against this opponent gain a +3 Action Value bonus.

Lightning Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Lightning Touch does energy/electricity damage.

Shockwave

Limit Break

Make a strike that causes a shockwave that strikes nearby opponents. You attack all enemies in a globe with a diameter equal to your Mind in meters with you at the center, doing Body +0 Concussions damage, soaked by Reflexes.

Static Shock

Basic Action

Make a Melee attack with Body +4 Electric damage against all adjacent enemies. You cannot continue moving after you begin such an attack.

Wind Sword

Template:Create Weapon (Action Powers)

This power can create swords and daggers.