Difference between revisions of "Imbue Air (Action Powers)"

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(Static Shock)
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Basic Action
 
Basic Action
  
Make a jumping charge at an enemy, moving at least five meters, and make a basic attack with +3 damage.
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Make a jumping charge at an enemy, your [[Move (Action)|Move]] meters extra in a reasonably straight line, and make a melee attack with +3 damage.
  
 
===Laughing Zephyr===
 
===Laughing Zephyr===

Revision as of 07:30, 25 June 2010

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Main article: Powers (Action)

Flying Strike

Basic Action

Make a jumping charge at an enemy, your Move meters extra in a reasonably straight line, and make a melee attack with +3 damage.

Laughing Zephyr

Limit Break

Make a Melee attack: if successful you grab a weapon from the hands of an opponent. Until end of Sequence all attacks made by you with this weapon against this opponent gain a +3 Action Value bonus.

Lightning Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Lightning Touch does energy/electricity damage.

Shockwave

Limit Break

Make a strike that causes a shockwave that strikes nearby opponents. You attack all enemies in a globe with a diameter equal to your Mind in meters with you at the center, doing Body +0 Concussions damage, soaked by Reflexes.

Static Shock

Basic Action

Make a Melee attack with Body +4 Electric damage against all adjacent enemies. You cannot continue moving after you begin such an attack.