Difference between revisions of "Imbue Air (Action Powers)"

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(Shockwave)
(Static Shock)
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Make a strike that causes a shockwave that strikes nearby opponents. You attack all enemies in a globe with a diameter equal to your [[Mind  (Action)|Mind]] in meters with you at the center, doing [[Body (Action)|Body]] +0 [[Damage_Types_(Action)#Concussion|Concussions]] damage, soaked by [[Reflexes (Action)|Reflexes]].
 
Make a strike that causes a shockwave that strikes nearby opponents. You attack all enemies in a globe with a diameter equal to your [[Mind  (Action)|Mind]] in meters with you at the center, doing [[Body (Action)|Body]] +0 [[Damage_Types_(Action)#Concussion|Concussions]] damage, soaked by [[Reflexes (Action)|Reflexes]].
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=== Static Shock ===
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Basic Action
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Make a [[Melee (Action)|Melee]] attack with [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Electricity|Electric]] damage against all adjacent enemies. You cannot continue moving after you begin such an attack.

Revision as of 15:45, 29 May 2010

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Main article: Powers (Action)

Flying Strike

Basic Action

Make a jumping charge at an enemy, moving at least five meters, and make a basic attack with +3 damage.

Laughing Zephyr

Limit Break

Make a Melee attack: if successful you grab a weapon from the hands of an opponent. Until end of Sequence all attacks made by you with this weapon against this opponent gain a +3 Action Value bonus.

Lightning Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Lightning Touch does energy/electricity damage.

Shockwave

Limit Break

Make a strike that causes a shockwave that strikes nearby opponents. You attack all enemies in a globe with a diameter equal to your Mind in meters with you at the center, doing Body +0 Concussions damage, soaked by Reflexes.

Static Shock

Basic Action

Make a Melee attack with Body +4 Electric damage against all adjacent enemies. You cannot continue moving after you begin such an attack.