Difference between revisions of "Hexblade (D&D balance)"

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}}{{D&D}}
 
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{| class="wikitable"
||'''Ability''' ||| '''Example Classes'''||| '''16 Points'''
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||'''Ability''' ||| '''Example Classes'''||| '''21 Points'''
 
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|colspan=3|'''Spells'''
 
|colspan=3|'''Spells'''
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|colspan=3|'''Combat Ability'''
 
|colspan=3|'''Combat Ability'''
 
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|colspan=2| Per point of base attack bonus at level 4 ||align=right| 2
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|colspan=2| Per point of base attack bonus at level 4 ||align=right| 4
 
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|| Proficiency with all martial weapons |||Fighter||align=right| 1
 
|| Proficiency with all martial weapons |||Fighter||align=right| 1
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|colspan=3|'''Hit Dice'''
 
|colspan=3|'''Hit Dice'''
 
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|colspan=2|Per point of average die roll (rounded down)  ||align=right| 1
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|colspan=2|Per point of average die roll (rounded down)  ||align=right| 5
 
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|colspan=3|'''Saving Throws'''
 
|colspan=3|'''Saving Throws'''

Latest revision as of 14:38, 19 January 2007

This article is imported from the Hastur wiki. See the import log for details.

D&DD&D Logo
Unofficial rules compendium
Ability Example Classes 21 Points
Spells
Minor Spell ability: Maximum spell level 4 or one level of magic per 2 levels Hexblade, paladin 1
Arcane spells Sorcerer 2
Combat Ability
Per point of base attack bonus at level 4 4
Proficiency with all martial weapons Fighter 1
Armor class
Each armor proficiency (light, medium, heavy, shield) 1
Attribute-based armor bonus Monk 1
Hit Dice
Per point of average die roll (rounded down) 5
Saving Throws
Each good saving throw category (Fortitude, Reflex, Will) 1
Skill Points
Every 2 skill points per level 1
Bonus Feats and Class Abilities
Every 5 entries in the Special collumn not covered elsewhere; entries with a very wide selection or great damage (sneak attack) count twice 4
Familiar/Companion/Special Mount Druid, Paladin 1