Difference between revisions of "Heironeous (Greyhawk Action)"

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clerics travel the world, fighting evil as dictated by
 
clerics travel the world, fighting evil as dictated by
 
their church commanders. Older clerics work as
 
their church commanders. Older clerics work as
judges, strategists, and military instructors. Many of
+
judges, strategists, and military instructors.
the most powerful clerics of Heironeous have themselves
 
embalmed alive with meersalm to gain its protective
 
benefits, although some have not survived
 
the process.
 
  
 
'''Alignment''': Lawful Good
 
'''Alignment''': Lawful Good

Revision as of 13:45, 6 September 2012

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Lawful Good, Third Generation Oerdian god

Hieroneous is the just knight, lord of the land among the Oerdians. He sees it as both his duty and his right to rule, and he brooks no disrespect. He is an ascended mortal sponsored by Bahamut.

Heironeous (hi-ROE-nee-us) is the Oeridian battlefield champion of all that is right and good. He wages war against evil of all sorts, especially his half-brother and nemesis, Hextor. He is tall, with coppery skin, auburn hair, and amber eyes, and wears fine chain. At his birth, Heironeous' skin was imbued with a secret solution called meersalm that protects him from all but the most powerful weapons. His symbol is a silver lightning bolt. His allies are other gods who fight evil, and his foes are those who encourage evil or suffering. Known for his great magic battleaxe, he recently has been promoting usage of the longsword in order to appeal to common soldiers as well as paladins and leaders.

The world is a dangerous place that poses a never-ending series of challenges to those who fight for justice and protection of the weak and innocent. One must act honorably at all times, and uphold the virtues of justice and chivalry in word and deed. Danger must be faced with certainty and calm, and glory is the reward for defeating evil, while virtue is the reward for upholding the tenets of Heironeous.

Heironeous' church is very militaristic, championing causes and crusading to eliminate evils. His clerics travel the world, fighting evil as dictated by their church commanders. Older clerics work as judges, strategists, and military instructors.

Alignment: Lawful Good

Weapon: Longsword (Battle Axe)

Pathfinder Domains

Good, Law, Glory, Nobility (Normal or Leadership), War.

Pathfinder Traits

Action Domains

Air, Life, Light, Order, Spiritual.