Hash Slinger (Apath)

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Unofficial rules compendium

A hash slinger takes the rangers focus on specific opponents to the cooking pot. Learning how to create filling means out of more and more creatures as he advances in experience, the hash slinger can coax these creature's magic out to benefit those who eat the meals he prepares.

Class Features

The hash slinger has all the standard ranger class features, except as noted below.

Expert Forager (Ex)

A hash slinger adds his class level to Survival when foraging for food and water, and can move at full speed while doing so. If moving at half speed, double the number of people he forages for. This food must then be prepared using field cooking. This replaces the track ability.

Table: Creature Type
to Cooking Bloodline
Creature Type Bloodline
Aberration Aberrant
Animal Animal
Dragon* Draconic
Fey* Fey
Humanoid, giant or orc* Orc
Humanoid, human* Imperious
Humanoid, kobold* Kobold
Humanoid, reptilian* Serpentine
Humanoid, other* Maestro
Magical beast Destined
Monstrous Humanoid* Accursed
Ooze Ooze
Outsider, chaotic evil* Abyssal
Outsider, chaotic neutral* Protean
Outsider, elemental* Elemental
Outsider, good* Celestial
Outsider, lawful evil* Infernal
Outsider, neutral evil* Daemon
Plant Creatures Verdant
Undead Undead
Vermin Decomposition

Field Cooking (Ex)

By spending one hour preparing food, a hash slinger can remove any toxicity, infection, infestation, or disease and make the food healthy to eat. This includes making it nutritionally balanced and avoiding deficiency disorders. If the food was dangerously poisonous, diseased, or otherwise hazardous the hash slinger can make a Survival check against the saving throw DC of the hazard to render it harmless. Failure exposes the hash slinger and any eaters to the hazard he was trying to nullify. Eaters might be warned not to eat the food if the cook is suffering from some ailment.

A medium creature provides 25 lbs. of food and a needs 2 lbs. of food per day; each size class up and down doubles or halves these figures. It takes one round per lb. to butcher meat from a carcass. It is an evil act to knowingly butcher, cook, or eat an intelligent creature. Creature types marked with an * in Table: Creature Type to Cooking Bloodline are often intelligent, and should be avoided by non-evil hash slingers. Incorporeal or summoned creatures do not leave a carcass to cook. Creatures that would not normally be suitable for consumption, such as undead and many outsiders, can only be cooked if they are favored enemies.

A hash slinger can prepare a number of meals at once equal to his Survival skill modifier. If he has the Craft (Cook) skill, multiply the two skill modifiers together. Cooking for 100 people or more requires one assistant per 100 people. This replaces wild empathy.

Tom Hardtack is a hash slinger with a Survival skill modifier of +15 and a Craft (Cook) skill modifier of +12. Multiplying these two figures, we find that Tom can cook for 180 people at one time. To cook for 100 people or more, he needs an assistant.

By spending a full day cooking, a hash slinger can prepare trail rations rather than ordinary meals.

Magic Cooking

When a hash slinger cooks the meat from the meat of a creature that is a favored enemy, he can imbue to food with magical effects that benefit those who eat it. The meat must be no more than 24 hours old and must be prepared using field cooking. The meal takes 10 minutes to consume, and the benefits of the meal last for 1 hour per level of the hash slinger, counting from when the meal is ready to eat. The usual procedure is that the hash slinger prepares a meal in the morning and his group eats it just before beginning the day's activities. A creature can only benefit from one instance of magic cooking; a new meal of magic cooking negates any benefit from earlier meals.

The benefits gained depend on the hash slinger's level and the creature's type. Eaters gain the benefits of the bloodline powers of a sorcerer bloodline dependent upon the creature type. Which creature types confer which bloodline powers can be read on Table: Creature Type to Cooking Bloodline. At level 4, eaters gain the benefit of the level 1 bloodline power. At level 7, eaters get the benefit of the level 3 bloodline power. At level 11, eaters get the benefit of the level 9 bloodline power. At level 13, eaters gain the benefit of the Heroe's Feast spell. Benefits accrue; eating the magic cooking of a 13th level hash slinger confers all the benefits at once. All level-dependent benefits are based on the hash slinger's level, but use each eater's other abilities.

Magical Preserved Food

At 17th level, a hash slinger can create non-perishable foodstuffs similar to trail rations, but with magical properties. This takes a full day of work and needs expensive spices and magical preservatives costing 25 gp times the hash slinger's level squared. The hash slinger can choose to magically prepare food at lower than his maximum level. The market price of magically preserved food is twice the cost to create it, but it is not generally available on the market.

Magical preserved food counts its duration from when it is consumed rather than when it is cooked. Consuming magical preserved food takes 10 minutes.

No Spells

These abilities replace the ranger’s spells class feature. Hash slingers do not gain any spells or spellcasting ability, do not have a spell list or caster level, and cannot use spell trigger and spell completion magic items except through Use Magic Device.

Table: Hash Slinger

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +2 +0 1st favored enemy, expert forager, field cook
2nd +2 +3 +3 +0 Combat style feat
3rd +3 +3 +3 +1 Endurance, 1st favored terrain
4th +4 +4 +4 +1 Magic cooking (1st level powers), nature's bond
5th +5 +4 +4 +1 2nd favored enemy
6th +6/+1 +5 +5 +2 Combat style feat
7th +7/+2 +5 +5 +2 Magic cooking (3rd level powers), woodland stride
8th +8/+3 +6 +6 +2 Swift tracker, 2nd favored terrain
9th +9/+4 +6 +6 +3 Evasion
10th +10/+5 +7 +7 +3 3rd favored enemy, combat style feat
11th +11/+6/+1 +7 +7 +3 Magic cooking (9th level powers), quarry
12th +12/+7/+2 +8 +8 +4 Camouflage
13th +13/+8/+3 +8 +8 +4 3rd favored terrain, magic cooking (heroe's feast)
14th +14/+9/+4 +9 +9 +4 Combat style feat
15th +15/+10/+5 +9 +9 +5 4th favored enemy
16th +16/+11/+6/+1 +10 +10 +5
17th +17/+12/+7/+2 +10 +10 +5 Hide in plain sight, magical preserved food
18th +18/+13/+8/+3 +11 +11 +6 4th favored terrain, combat style feat
19th +19/+14/+9/+4 +11 +11 +6 Improved quarry
20th +20/+15/+10/+5 +12 +12 +6 5th favored enemy, master hunter

Note: Hash Slingers and Cuisine

The food prepared by hash slingers is healthy and fortifying, but it is not high cuisine. To improve the eating experience requires Craft (Cook), and to create high cuisine takes a whole day of work in a good kitchen and only feeds one firth as many people.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Track
  • Wild Empathy
  • Spells