Gifts Origin (Action)

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Revision as of 16:23, 10 October 2007 by Starfox (talk | contribs) (Psychic Origin (Action) moved to Gift Origin (Action): Philosophy change)
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Heroic Action Role-Play

Psychic power is the mind revolting against the laws of nature. Reality tries to impose conditions on the psychic, to make her conform to laws and be like everyone else. The psychic revolts against this, consciously or subconsciously, ripping the fabric of the universe in order to express her individuality. Melodramatic, to put it mildly. Psychics specific supernatural abilities, generally consistent over time for each individual but varying greatly from person to person. These powers generally have a theme, a signature effect that ties them all together, but this theme can be almost anything. Classic psionic powers like telekinesis and telepathy exist, but just as common are other power themes such as plants, flame, or dimension-walking.

Psychic powers are often seen as being in opposition to the divine. Where divine power draws on higher beings, myth, and shared experiences, psychic powers are highly individual and confirm to no rules. While divine powers prosper in the presence of the faithful, psychic powers rebel against the group. Still, devotion and psyche can be combined, even if it takes effort. And it is said that the psychics of today are the prophets and gods of tomorrow.

Psychics come together because of shared interests and for material and social reasons. A mentor can provide wisdom and material comforts for study. But ultimately, each psychic must come to terms withher own power; it is not something you can learn form a book or lecture.

Skills and Attributes

Psychic powers are tied to the Ego skill and the Chi attribute.

Universal Limitation: Self Expression