Difference between revisions of "Foot Knight (Apath)"
m (→Armor Training (Ex): modified down) |
m (Foot Tactics) |
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This replaces the Mount ability. | This replaces the Mount ability. | ||
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+ | === Foot Tactics (Ex) === | ||
+ | Any cavalier class ability (including order abilities) that normally requires the cavalier to be mounted, can be performed on foot. | ||
+ | |||
+ | This modifies the Expert Trainer ability cavaliers get at 4th level. | ||
== Summary of Changed Class Abilities == | == Summary of Changed Class Abilities == | ||
These abilities of the original class are lost or modified in this archetype: | These abilities of the original class are lost or modified in this archetype: | ||
* Mount | * Mount |
Revision as of 08:39, 25 September 2012
Unofficial rules compendium | |
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Not all knights fight mounted. The foot knight is a cavalier that has trained to fight mainly on foot.
Class Abilities
Armor Training (Ex)
Starting at 3rd level, a foot knight learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every six levels thereafter (9th, 15th), these bonuses increase by +1 each time, to a maximum –3 reduction of the armor check penalty and a +3 increase of the maximum Dexterity bonus allowed.
In addition, a foot knight can also move at his normal speed while wearing medium armor. At 9th level, a foot knight can move at his normal speed while wearing heavy armor.
This replaces the Mount ability.
Foot Tactics (Ex)
Any cavalier class ability (including order abilities) that normally requires the cavalier to be mounted, can be performed on foot.
This modifies the Expert Trainer ability cavaliers get at 4th level.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Mount