Difference between revisions of "Fire Powers (FiD)"

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=== Fire Power Effects ===
 
=== Fire Power Effects ===
 
{| class="wikitable"  
 
{| class="wikitable"  
|align="center" width="100" |   '''Action''' ||align="center" width="20%" | '''Free''' ||align="center" with=20% | '''Equipment''' ||align="center" with=20% | '''Willpower''' ||align="center" with=20% |   '''Trauma'''  
+
|align="center" | '''Action'''  
 +
|align="center" | '''Basic'''   <br> No minimum    <br>  3 Stress
 +
|align="center" | '''Advanced''' <br> Minimum 2 Dice <br>  5 Stress
 +
|align="center" | '''Master'''   <br> Minimum 4 Dice <br>  7 Stress
 +
|align="center" | '''Apex'''     <br> Minimum 6 Dice <br> 13 Stress
 
|-
 
|-
 
|align="left" valign="top" | '''Attune'''   
 
|align="left" valign="top" | '''Attune'''   

Revision as of 17:54, 22 February 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

Main Page is Powers Fire is an element of transformation, it can destroy but also forge.

Fire is the the element of energy and change; it fuels the processes of the world. Science does not acknowledge fire as en element at all, but sees it as a process. Fire powers are often destructive, manifesting as searing goats of flame, raging elementals, or anger. But it has a peaceful side as well in the application of intelligence, crafts and industry.

Fire attacks are direct and deadly.

Fire Power Effects

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Perceive
You can detect fire creatures. This includes fire elementals, fire-breathing dragons, monsters with fire powers, as well as desert creatures.
Dismiss
You can force a fire creature that is native to another plane of existence to return to that plane, or to end the effect of a fire power ability.
Summon
You can call a fire creature from another plane. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
Gate
You can create a portal that allows travel to and from the plane of fire for a limited time.
Command Communicate
You can communicate with fire creatures even if normally couldn't, allowing you to use the command action normally on them.
Translate
You and allies can communicate with fire creatures.
Authority
You can give commands to fire creatures, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.
Enslave
You can permanently bind fire creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
Consort Mask
You add fire, smoke, or soot to your body, clothes and accessories. This can mask your identity or create fabulous outfits.
Shapechange
You assume the form of a fire creature. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
Transform
You can shapechange a willing or helpless creatures into fire creatures. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
Wild Hunt
You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
Finesse Ride
You can ride a fire creature or combustion-powered vehicle as if it is domesticated and you have the keys. You can move and breathe in smoke without damage or hindrance.
Fine Local Control
You can use fire as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
Manipulate
You can do fine manipulation of fire, allowing you to do small and exact manipulations at range. This allows you to do very specific fire burns or perform other minor manipulations.
Surge
Your power manifests a storm of fire, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Track
You can track a worm creature. You can hide in smoke or fire.
Fine Ranged Attack
You can use fire to attack at range, similar in effect to a fine and potent rifle.
Area attack
You can use fire to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Barrage
You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Reconnaissance
You can hide in smoke and ash without discomfort. You gain advantage when sneaking on fire creatures.
Maneuver
You can move on and through areas of fire, smoke, and ash and do rocket-assisted jumps
Travel
You can bring allies along when you use Reconnaissance and Maneuver.
Transport
You and allies can teleport from one large fire to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
Skirmish Skirmish Attack
You can use fire as a close-range attack, similar in effect to a melee weapon or pistol.
Fine Skirmish Attack
Same as Skirmish Attack, except the weapon is fine and potent.
Obstruction
Your fires can distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Flurry
Your fire strikes out in all directions, attacking all enemies in a wide area.
Study Analyze
You can identify objects and creatures of fire and see the use of the abilities of the fire power.
Research
You know the powers and abilities of something you analyze.
Hindsight
You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
Omniscience
You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
Survey Detect
You can sense fire and fire creatures at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
Sensor
Choose fire that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.
Scry
Choose a location or creature. You gain a sensor at the nearest fire, which is often close enough to perceive the target.
Omnipresence
You perceive from all fires at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
Sway Communicate
You can communicate with fire creatures even if normally couldn't, allowing you to use the sway action normally on them.
Translate
You and allies can communicate with fire creatures. You can make folk more energetic, fiery, and industrious
Mesmerize
You can post suggestions in the mind of a fire creature, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
Inculcate
You change the personality and motivations of fire creatures. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
Tinker Handle
You can handle fire as if you had the appropriate tools and protective devices. You can create fire out of nothing.
Shape
You can shape fire as if it were of clay, and the fire will retain their new shape for some time even. You can solder and weld.
Create
You can transform an object from one material to another as long as this can be done by heat treatment. This works particularly well on metals.
Fabricate
This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Jimmy
You can burn like a small fire or put one out. Noisy and leaves a twisted object in place.
Smash
Similar to jimmy, except more powerful; works like a welding torch or bonfire. Works as a fine potent sledgehammer in combat.
Disintegrate
Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
Obliterate
Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.