Elemental Conduit (Apath)

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Unofficial rules compendium

An elemental summoner is focused on the elemental planes and on conjuring and summoning creatures from those planes.

Class Information

This is a summoner archetype

Hit Die: d8.

Class Features

The elemental summoner has all the summoner's class features, except as described here.

Elemental Eidolon

An elemental summoner summoner always has an elemental eidolon. This can be an elemental, a genie, or an elemental animal.

Elemental Summons (Sp)

An elemental summoner can only summon animals or creatures of the air, earth, elemental, fire, or water subtypes when using summoning or planar binding spells and abilities. All animals summoned by the elemental summoner must pick a simple elemental creature template: Simple Template: Aerial Creature, Simple Template: Aqueous Creature, Simple Template: Chthonic Creature, or Simple Template: Fiery Creature.

Elemental Conduit

When a creature of the air, earth, fire, or water subtype summoned or called by and under the control of the elemental summoner is within 30 ft., the elemental summoner gains access to additional spells. These spells are added to the spell list and to spells known, and can be cast like any other summoner spell. Each element adds a separate list of spells, and the elemental summoner can gain access to the spells of multiple elements. Not that animals summoned with the above simple templates do not have an elemental subtype. All spells that have a variable type, such as elemental touch, must be used with a type matching that of the creature that provided the elemental conduit.

Air

Level 0

  1. Ghoust Sound:
    Figment sounds.

Level 1

  1. Alter Winds:
    Increases/decreases natural wind strength.
  2. Shocking Grasp:
    Touch delivers 1d6/level electricity damage (max 5d6).

Level 2

  1. Gust of Wind:
    Blast of wind blows away or knocks down creatures.
  2. Whispering Wind:
    Sends a short message 1 mile/level.

Level 3

  1. Elemental Aura:
    Creates an aura of energy around you.
  2. Lightning Bolt:
    Electricity deals 1d6/level damage.

Level 4

  1. Ball Lightning:
    Flying balls of lightning deal 3d6 electricity damage each.
  2. Dragon’s Breath:
    Gives you a dragon’s breath weapon.

Level 5

  1. Sonic Thrust
    Sound moves targets away from you.
  2. Suffocation:
    Target quickly suffocates to death.

Level 6

  1. Chain Lightning:
    1d6/level damage, 1 more bolt/level.
  2. Sirocco:
    Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
Earth

Level 0

  1. Acid Splash:
    Orb deals 1d3 acid damage.

Level 1

  1. Expeditious Excavation:
    Moves 5-ft. cubes of earth.
  2. Stone Fist:
    Your unarmed strikes are lethal.

Level 2

  1. Shatter:
    Sonic energy damages objects or creatures composed of crystal.
  2. Stone Call:
    2d6 damage to all creatures in area.

Level 3

  1. Elemental Aura:
    Creates an aura of energy around you.
  2. Shifting Sand:
    Creates difficult terrain, erases tracks.

Level 4

  1. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  2. Stone Shape:
    Sculpts stone into any shape.

Level 5

  1. Acidic Spray:
    1d6/level acid damage plus 1 round of acid.
  2. Passwall:
    Creates passage through wood or stone wall.

Level 6

  1. Flesh to Stone:
    Turns subject creature into statue.
  2. Move Earth:
    Digs trenches and builds hills.
Fire

Level 0

  1. Spark:
    Ignites flammable objects.

Level 1

  1. Burning Hands:
    1d4/level fire damage (max 5d4).
  2. Dancing Lantern:
    Animates a lantern that follows you.

Level 2

  1. Flaming Sphere:
    Ball of fire deals 3d6 fire damage.
  2. Scorching Ray:
    Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3).

Level 3

  1. Elemental Aura:
    Creates an aura of energy around you.
  2. Fireball:
    1d6 fire damage per level, 20-ft. radius.

Level 4

  1. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  2. Fire Trap:
    Opened object deals 1d4 damage +1/level.

Level 5

  1. Fire Snake:
    Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
  2. Suffocation:
    Target quickly suffocates to death.

Level 6

  1. Contagious Flame:
    Rays do 4d6 fire damage, then move on to new targets.
  2. Sirocco:
    Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone.
Water

Level 0

  1. Ray of Frost:
    Ray deals 1d3 cold damage.

Level 1

  1. Hydraulic Push:
    Sudden and powerful wave of water, bull rushes an enemy.
  2. Touch of the Sea:
    Swim speed becomes 30 ft.

Level 2

  1. Accelerate Poison:
    Hastens targeted poison’s onset.
  2. Slipstream:
    Wave boosts creature’s speed.

Level 3

  1. Aqueous Orb:
    Creates rolling sphere of water.
  2. Elemental Aura:
    Creates an aura of energy around you.

Level 4

  1. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  2. Ice Storm:
    Hail deals 5d6 damage in area 40 ft. across.

Level 5

  1. Acidic Spray:
    1d6/level acid damage plus 1 round of acid.
  2. Cone of Cold:
    1d6/level cold damage.

Level 6

  1. Fluid Form:
    Gain DR 10/slashing, increases reach 10 ft., and breathe water.
  2. Freezing Sphere:
    Freezes water or deals cold damage.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Eidolon
  • Summon monster


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