Elemental Conduit (Apath)

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Unofficial rules compendium

An elemental summoner is focused on the elemental planes and on conjuring and summoning creatures from those planes.

Class Information

This is a summoner archetype

Hit Die: d8.

Class Features

The elemental summoner has all the summoner's class features, except as described here.

Elemental Eidolon

An elemental summoner summoner always has an elemental eidolon. This can be an elemental, a genie, or an elemental animal.

Elemental Summons (Sp)

An elemental summoner can only summon animals or creatures of the air, earth, elemental, fire, or water subtypes when using summoning or planar binding spells and abilities. All animals summoned by the elemental summoner must pick a simple elemental creature template: Simple Template: Aerial Creature, Simple Template: Aqueous Creature, Simple Template: Chthonic Creature, or Simple Template: Fiery Creature.

Elemental Conduit

When a creature of the air, earth, fire, or water subtype summoned or called by and under the control of the elemental summoner is within 30 ft., the elemental summoner gains access to additional spells. These spells are added to the spell list and to spells known, and can be cast like any other summoner spell. Each element adds a separate list of spells, and the elemental summoner can gain access to the spells of multiple elements. Not that animals summoned with the above simple templates do not have an elemental subtype. All spells that have a variable type, such as elemental touch, must be used with a type matching that of the creature that provided the elemental conduit.

Air

Level 0

  1. Open/Close:
    Whisper conversation at distance.

Level 1

  1. Alter Winds:
    Increases/decreases natural wind strength.
  2. Shocking Grasp:
    Touch delivers 1d6/level electricity damage (max 5d6).

Level 2

  1. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  2. Elemental Touch:
    Gain energy damage touch attack.
  3. Gust of Wind:
    Blast of wind blows away or knocks down creatures.
  4. Whispering Wind:
    Sends a short message 1 mile/level.

Level 3

  1. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  2. Cloak of Winds:
    A screen of strong wind around you.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Gaseous Form:
    Become insubstantial and f ly slowly.
  5. Lightning Bolt:
    Electricity deals 1d6/level damage.

Level 4

  1. Ball Lightning:
    Flying balls of lightning deal 3d6 electricity damage each.
  2. Detonate:
    1d8/level energy damage to nearby creatures.
  3. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  4. Elemental Body I:
    Turns you into a Small elemental.
  5. River of Wind:
    A stream of wind causes nonlethal damage and can knock down or push creatures.
  6. Shout:
    Deafens all within cone, 5d6 sonic damage.

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Suffocation:
    Target quickly suffocates to death.

Level 6

  1. Chain Lightning:
    1d6/level damage, 1 more bolt/level.
  2. Elemental Body III:
    Turns you into a Large elemental.
  3. Sirocco:
    Hot wind does 4d6 damage, fatigues those, damaged. and knocks creatures prone.

Level 7

  1. Control Weather:
    Changes weather in local area.
  2. Elemental Body IV:
    Turns you into a Huge elemental.
  3. Fly, Mass:
    One creature/level gains ability to f ly.
  4. Summon Monster VII:
    Summons elemental creature to fight for you.
Earth

Level 0

  1. Acid Splash:
    Orb deals 1d3 acid damage.

Level 1

  1. Expeditious Excavation:
    Moves 5-ft. cubes of earth.
  2. Stone Fist:
    Your unarmed strikes are lethal.

Level 2

  1. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  2. Elemental Touch:
    Gain energy damage touch attack.
  3. Shatter:
    Sonic energy damages objects or creatures composed of crystal.
  4. Stone Call:
    2d6 damage to all creatures in area.

Level 3

  1. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  2. Elemental Aura:
    Creates an aura of energy around you.
  3. Shifting Sand:
    Creates difficult terrain, erases tracks.

Level 4

  1. Calcific Touch:
    Touch slows target, 1d4 Dex damage.
  2. Detonate:
    1d8/level energy damage to nearby creatures.
  3. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  4. Elemental Body I:
    Turns you into a Small elemental.
  5. Stone Shape:
    Sculpts stone into any shape.

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Passwall:
    Creates passage through wood or stone wall.
  3. Transmute Mud to Rock:
    Two 10-ft. cubes per level.
  4. Transmute Rock to Mud:
    Two 10-ft. cubes per level.

Level 6

  1. Acid Fog:
    Fog deals acid damage.
  2. Elemental Body III:
    Turns you into a Large elemental.
  3. Flesh to Stone:
    Turns subject creature into statue.
  4. Move Earth:
    Digs trenches and builds hills.
  5. Stone to Flesh:
    Restores petrified creature.
Fire

Level 0

  1. Spark:
    Ignites flammable objects.

Level 1

  1. Burning Hands:
    1d4/level fire damage (max 5d4).
  2. Dancing Lantern:
    Animates a lantern that follows you.

Level 2

  1. Burning Gaze:
    1d6 fire damage to target by looking at it.
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Fire Breath:
    Exhale a cone of f lame at will.
  5. Flaming Sphere:
    Ball of fire deals 3d6 fire damage.
  6. Pyrotechnics:
    Turns fire into light or thick smoke.
  7. Scorching Ray:
    Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3).

Level 3

  1. Campfire Wall:
    Creates a shelter around a campfire.
  2. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Fireball:
    1d6 fire damage per level, 20-ft. radius.
  5. Flame Arrow:
    Arrows deal +1d6 fire damage.

Level 4

  1. Detonate:
    1d8/level energy damage to nearby creatures.
  2. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  3. Elemental Body I:
    Turns you into a Small elemental.
  4. Fire Trap:
    Opened object deals 1d4 damage +1/level.
  5. Firefall:
    Fire bursts upward, dealing 2d6 fire damage.

Level 5

  1. Elemental Body II:
    You become a Medium elemental.
  2. Fire Snake:
    Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.

Level 6

  1. Contagious Flame:
    Rays do 4d6 fire damage, then move on to new targets.
  2. Elemental Body III:
    Turns you into a Large elemental.
  3. Sirocco:
    Hot wind does 4d6 damage, fatigues those damaged and knocks creatures prone.
Water

Level 0

  1. Ray of Frost:
    Ray deals 1d3 cold damage.

Level 1

  1. Hydraulic Push:
    Sudden and powerful wave of water, bull rushes an enemy.
  2. Touch of the Sea:
    Swim speed becomes 30 ft.

Level 2

  1. Accelerate Poison:
    Hastens targeted poison’s onset.
  2. Elemental Speech:
    Enables you to speak to elementals and some creatures.
  3. Elemental Touch:
    Gain energy damage touch attack.
  4. Slipstream:
    Wave boosts creature’s speed.

Level 3

  1. Aqueous Orb:
    Creates rolling sphere of water.
  2. Draconic Reservoir:
    Subject can absorb energy damage and enhance melee attacks with it.
  3. Elemental Aura:
    Creates an aura of energy around you.
  4. Hydraulic Torrent:
    Creates torrent of water that bull rushes any creature in its path.
  5. Sleet Storm:
    Hampers vision and movement.

Level 4

  1. Detonate:
    1d8/level energy damage to nearby creatures.
  2. Dragon’s Breath:
    Gives you a dragon’s breath weapon.
  3. Elemental Body I:
    Turns you into a Small elemental.
  4. Ice Storm:
    Hail deals 5d6 damage in area 40 ft. across.

Level 5

  1. Cone of Cold:
    1d6/level cold damage.
  2. Elemental Body II:
    You become a Medium elemental.

Level 6

  1. Elemental Body III:
    Turns you into a Large elemental.
  2. Fluid Form:
    Gain DR 10/slashing, increases reach 10 ft., and breathe water.
  3. Freezing Sphere:
    Freezes water or deals cold damage.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Eidolon
  • Summon monster


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