Difference between revisions of "Ego Warrior (D&D balance)"
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||Attribute-based armor bonus ||| +4 | ||Attribute-based armor bonus ||| +4 | ||
+ | |- | ||
+ | ||Lose use of armor feats ||| -3 | ||
|- | |- | ||
||One extra good save category ||| +2 | ||One extra good save category ||| +2 | ||
Line 32: | Line 34: | ||
||Each entry in the special section of the class progression table (certain abilities count twice)|||+4 | ||Each entry in the special section of the class progression table (certain abilities count twice)|||+4 | ||
|- | |- | ||
− | ||<br> '''Total''' ||| + | + | ||<br> '''Total''' ||| +0 |
|} | |} | ||
[[Category:D&D]] | [[Category:D&D]] |
Revision as of 22:44, 19 March 2007
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
|
Base: Fighter
Entry Point | |
Level 7-9 | -1 |
Relative Cost | |
Takes almost all available skill points | -2 |
Prerequisites (Redundant prerequisites should be ignored) | |
5 ranks of skills | -4 |
Each feat or class ability | -3 |
Class Abilities | |
+2 skill points/level | +2 |
Attribute-based armor bonus | +4 |
Lose use of armor feats | -3 |
One extra good save category | +2 |
Each entry in the special section of the class progression table (certain abilities count twice) | +4 |
Total |
+0 |