Difference between revisions of "Ego Warrior (D&D balance)"

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|colspan=2|<br> '''Class Abilities'''
 
|colspan=2|<br> '''Class Abilities'''
 
|-
 
|-
||+2 skill points/level|||+4
+
||+2 skill points/level|||+2
 
|-
 
|-
||+1  hit point/level (one increment of hit dice)|||-4
+
||Attribute-based armor bonus ||| +4
 
|-
 
|-
||One extra good save category ||| +4
+
||One extra good save category ||| +2
 
|-
 
|-
||Each entry in the special section of the class progression table (certain abilities count twice)|||+5
+
||Each entry in the special section of the class progression table (certain abilities count twice)|||+4
 
|-
 
|-
||<br> '''Total''' ||| -1
+
||<br> '''Total''' ||| +3
 
|}
 
|}
 
[[Category:D&D]]
 
[[Category:D&D]]

Revision as of 22:16, 19 March 2007

This article is imported from the Hastur wiki. See the import log for details.

D&DD&D Logo
Unofficial rules compendium

Base: Fighter


Entry Point
Level 7-9 -1

Relative Cost
Takes almost all available skill points -2

Prerequisites (Redundant prerequisites should be ignored)
5 ranks of skills -4
Each feat or class ability -3

Class Abilities
+2 skill points/level +2
Attribute-based armor bonus +4
One extra good save category +2
Each entry in the special section of the class progression table (certain abilities count twice) +4

Total
+3