Difference between revisions of "Dodge Stunts (Action)"

From Action
Jump to navigation Jump to search
(→‎Look Out!: -> Schticks)
(Danger Sense)
Line 6: Line 6:
  
 
You can gain a +3 bonus to [[Dodge (Action)|Dodge]] used as a defense until you next spend shots.
 
You can gain a +3 bonus to [[Dodge (Action)|Dodge]] used as a defense until you next spend shots.
 +
 +
=== Danger Sense ===
 +
Inherent
 +
 +
You have an instinctive sense for when danger approaches.
 +
You can use your [[Dodge (Action)|Dodge]] as if it was [[Recon (Action)|Recon]] for
 +
[[Recon_(Action_Powers_Technique)#Alertness|Alertness]] stunts used to spot sneaking enemies, and as the difficulty of [[Recon_(Action_Powers_Technique)#Sneak|Sneak]] checks.
 +
This sense only registers actively hostile creatures; ambushes and enemy with intent to harm.
 +
You do not sense scouts, spies, thieves, or traps. It does not work against a creature using [[Recon_(Action_Powers_Technique)#Sneak|Sneak]] to Hide (see the stunt description).
  
 
=== Kiss the Ground ===
 
=== Kiss the Ground ===

Revision as of 10:45, 25 July 2023

ActionT4 logo
Heroic Action Role-Play
Main article: Action

Basic combat, movement and evasion stunts.

All-Out Defense

Basic Action

You can gain a +3 bonus to Dodge used as a defense until you next spend shots.

Danger Sense

Inherent

You have an instinctive sense for when danger approaches. You can use your Dodge as if it was Recon for Alertness stunts used to spot sneaking enemies, and as the difficulty of Sneak checks. This sense only registers actively hostile creatures; ambushes and enemy with intent to harm. You do not sense scouts, spies, thieves, or traps. It does not work against a creature using Sneak to Hide (see the stunt description).

Kiss the Ground

Trigger Action (Defense)

When attacked by an area or ranged attack you get a Dodge bonus of +3. You become Static for the rest of the round.

Meatshield

Trigger Action (Defense)

You can interpose yourself between an attacker and an ally next to you, redirecting the attack to hit you instead. You must be aware of the attack and have shots to spend. You can't take further trigger actions to defend yourself from the attack.