Difference between revisions of "Dodge Stunts (Action)"

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You can interpose yourself between an attacker and an ally next to you, redirecting the attack to hit you instead.
 
You can interpose yourself between an attacker and an ally next to you, redirecting the attack to hit you instead.
This requires an opposed [[Dodge_All_(Action_Powers)| Dodge]] check against the attacker's [[Melee (Action)|Melee]] or [[Shoot (Action)|Shoot]].
+
You must be aware of the attack and have shots to spend. You can take further trigger actions to defend yourself from the attack.
  
 
=== Run & Dodge ===
 
=== Run & Dodge ===

Revision as of 10:28, 15 October 2019

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Heroic Action Role-Play
Main article: Action

Basic combat, movement and evasion stunts.

Active Dodge

Trigger Action (Defense)

When attacked you can take an active dodge, which increases your Dodge value by +3 for the current shot.

All-Out Defense

Basic Action

You do a Trigger Action (Defense) maneuver you know as a part of this action, at no additional shot cost. Until your shot comes up next you gain the benefits of the Trigger Action (Defense) chosen.

Meatshield

Trigger Action (Defense)

You can interpose yourself between an attacker and an ally next to you, redirecting the attack to hit you instead. You must be aware of the attack and have shots to spend. You can take further trigger actions to defend yourself from the attack.

Run & Dodge

Basic Action

Until your next action, you get a +3 bonus to Dodge.