Difference between revisions of "Dodge Stunts (Action)"

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You do a Trigger Action (Defense) maneuver you know as a part of this action, at no additional shot cost.
 
You do a Trigger Action (Defense) maneuver you know as a part of this action, at no additional shot cost.
 
Until your shot comes up next you gain the benefits of the Trigger Action (Defense) chosen.
 
Until your shot comes up next you gain the benefits of the Trigger Action (Defense) chosen.
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=== Meatshield ===
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Trigger Action (Defense)
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You can interpose yourself between an attacker and an ally next to you, redirecting the attack to hit you instead.
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This requires an opposed [[Dodge_All_(Action_Powers)| Dodge]] check against the attacker's [[Melee (Action)|Melee]] or [[Shoot (Action)]].
  
 
=== Run & Dodge ===
 
=== Run & Dodge ===

Revision as of 14:05, 17 March 2019

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Heroic Action Role-Play
Main article: Action

Basic combat, movement and evasion stunts.

Active Dodge

Trigger Action (Defense)

When attacked you can take an active dodge, which increases your Dodge value by +3 for the current shot.

All-Out Defense

Basic Action

You do a Trigger Action (Defense) maneuver you know as a part of this action, at no additional shot cost. Until your shot comes up next you gain the benefits of the Trigger Action (Defense) chosen.

Meatshield

Trigger Action (Defense)

You can interpose yourself between an attacker and an ally next to you, redirecting the attack to hit you instead. This requires an opposed Dodge check against the attacker's Melee or Shoot (Action).

Run & Dodge

Basic Action

Until your next action, you get a +3 bonus to Dodge.