Difference between revisions of "Dodge Life (Action Powers)"

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m (→‎Health Surge: polish)
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Protect a creature from disease and slow toxins by touch. The target adds his [[Mind (Action)|Mind]] to his [[Body (Action)|Body]] when resisting [[Damage_Types_(Action)#Infection|Infection]], both damage and any rolls to halt the progress of disease or poison. This protection lasts for a day. You are normally assumed to use this on yourself each day. This does nothing for other types of biological damage, including neurotoxins; the only poisons affected are the slow ones covered under Infection damage.
 
Protect a creature from disease and slow toxins by touch. The target adds his [[Mind (Action)|Mind]] to his [[Body (Action)|Body]] when resisting [[Damage_Types_(Action)#Infection|Infection]], both damage and any rolls to halt the progress of disease or poison. This protection lasts for a day. You are normally assumed to use this on yourself each day. This does nothing for other types of biological damage, including neurotoxins; the only poisons affected are the slow ones covered under Infection damage.
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=== Armored in Life ===
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Inherent
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This power grants you additional life force. Once per session, it can absorb one hit you would otherwise take. You can take this power several times with cumulative benefits. It does not work for unnamed characters.
  
 
=== Health Surge ===
 
=== Health Surge ===
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When you or an ally within [[Dodge (Action)|Dodge]] meters takes damage, you increase their soak attribute by +3 for resisting that particular damage.
 
When you or an ally within [[Dodge (Action)|Dodge]] meters takes damage, you increase their soak attribute by +3 for resisting that particular damage.
 
=== Trauma Symbiote ===
 
Inherent
 
 
This power grants you additional life force. Once per session, it can absorb one hit you would otherwise take. You can have several separate trauma symbiotes. It does not work for unnamed characters.
 

Revision as of 15:06, 15 December 2013

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Main article: Dodge (Action Powers)

Antibodies

Basic Action

Protect a creature from disease and slow toxins by touch. The target adds his Mind to his Body when resisting Infection, both damage and any rolls to halt the progress of disease or poison. This protection lasts for a day. You are normally assumed to use this on yourself each day. This does nothing for other types of biological damage, including neurotoxins; the only poisons affected are the slow ones covered under Infection damage.

Armored in Life

Inherent

This power grants you additional life force. Once per session, it can absorb one hit you would otherwise take. You can take this power several times with cumulative benefits. It does not work for unnamed characters.

Health Surge

Trigger Action

When you or an ally within Dodge meters takes damage, you increase their soak attribute by +3 for resisting that particular damage.