Difference between revisions of "Dodge Ice (Action Powers)"

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m (→‎Ice Armor: Ice armor is obvious, Large and Noisy.)
m (→‎Ice Armor: -> Create)
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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
 
===Ice Armor===
 
Basic Action or Limit Break
 
 
You coat the target (which can be you) in protective ice. He gains 2 points of armor, increasing [[Toughness (Action)|Toughness]].
 
Ice armor is obvious, [[Items_(Action)#Large|Large]] and [[Items_(Action)#Noisy|Noisy]].
 
If you use this as a Basic Action, it lasts until the end of the scene, if you use it as a Limit Break it lasts for the rest of the session.
 
  
 
=== Frostbite Stance ===
 
=== Frostbite Stance ===

Revision as of 17:40, 8 January 2021

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Templates for Action
Main article: Dodge (Action Powers)

Frostbite Stance

Stance

Improve your Dodge by +2 for the current round, against melee attacks only. This is not cumulative with other Dodge modifiers.

Frozen Focus

Trigger Action (Focus)

You can focus when you take Cold damage or an Ice attack. Whenever you are hit by such an attack or subject to harmful amounts of cold, you can focus. The damage need not be sufficient to cause a Hit or otherwise have an effect on you.