Difference between revisions of "Dodge Ice (Action Powers)"

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Trigger Action (Focus)
 
Trigger Action (Focus)
  
You can focused when you take [[Damage_Types_(Action)#Cold|Cold]] damage or an [[Ice_(Action_Powers_Form)|Ice]] attack. Whenever you are hit by such an attack or subject to harmful amounts of cold, you can focus. The damage need not be sufficient to cause a [[Hit (Action)|Hit]] or otherwise have an effect on you.
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You can focus when you take [[Damage_Types_(Action)#Cold|Cold]] damage or an [[Ice_(Action_Powers_Form)|Ice]] attack. Whenever you are hit by such an attack or subject to harmful amounts of cold, you can focus. The damage need not be sufficient to cause a [[Hit (Action)|Hit]] or otherwise have an effect on you.

Revision as of 22:05, 10 April 2018

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Main article: Dodge (Action Powers)

Ice Armor

Basic Action or Limit Break

You coat the target (which can be you) in protective ice. He gains 4 points of armor, increasing Toughness. If you use this as a Basic Action, it lasts until the end of the scene, if you use it as a Limit Break it lasts for the rest of the day.

Frostbite Stance

Stance

Improve your Dodge by +2 for the current round, against melee attacks only. This is not cumulative with other Dodge modifiers.

Frozen Focus

Trigger Action (Focus)

You can focus when you take Cold damage or an Ice attack. Whenever you are hit by such an attack or subject to harmful amounts of cold, you can focus. The damage need not be sufficient to cause a Hit or otherwise have an effect on you.