Difference between revisions of "Dodge Earth (Action Powers)"

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m (Blunt Resistance, Earth Armor)
(Focus of the Soil, Rock Focus)
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You coat a willing target (which can be you) in protective rock. He gains 8 points of armor, increasing [[Toughness (Action)|Toughness]], but suffers a [[Reflexes (Action)|Reflex]] penalty of -2. If you use this as a Basic Action, it lasts until the end of the scene, if you use it as a Limit Break it lasts for the rest of the day.
 
You coat a willing target (which can be you) in protective rock. He gains 8 points of armor, increasing [[Toughness (Action)|Toughness]], but suffers a [[Reflexes (Action)|Reflex]] penalty of -2. If you use this as a Basic Action, it lasts until the end of the scene, if you use it as a Limit Break it lasts for the rest of the day.
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=== Focus of the Soil ===
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Trigger Action (Focus)
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You can focus when in contact with rich and fertile soil.
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=== Rock Focus ===
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Trigger Action (Focus)
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You can focus when in contact with a natural rock formation.

Revision as of 20:15, 27 December 2012

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Main article: Dodge (Action Powers)

Blunt Resistance

Basic Action

Add your Mind to your soak attribute against Blunt damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.

Earth Armor

Basic Action or Limit Break

You coat a willing target (which can be you) in protective rock. He gains 8 points of armor, increasing Toughness, but suffers a Reflex penalty of -2. If you use this as a Basic Action, it lasts until the end of the scene, if you use it as a Limit Break it lasts for the rest of the day.

Focus of the Soil

Trigger Action (Focus)

You can focus when in contact with rich and fertile soil.

Rock Focus

Trigger Action (Focus)

You can focus when in contact with a natural rock formation.