Difference between revisions of "Dodge (Action)"

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Typical stunts include trips, feints, called shots, disarming strikes, and particularly outrageous and dashing maneuvers such as carving your initials into opponents and adjusting your opponent's coiffure in combat. It enables you to do all the fun but somewhat silly things done in pulpy Three Musketeers and pirate movies.
 
Typical stunts include trips, feints, called shots, disarming strikes, and particularly outrageous and dashing maneuvers such as carving your initials into opponents and adjusting your opponent's coiffure in combat. It enables you to do all the fun but somewhat silly things done in pulpy Three Musketeers and pirate movies.
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===Determination===
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Trigger Action (reaction) or Stance
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Use this if you run out of Hits. You can avoid collapsing, but at a price. You have a short lease on life, and can continue to act until you die or choose to collapse. You can continue to use it in later rounds as a stance. You take one Wound each time you use it.
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Any further Hits you take become Wounds instead. If you take enough damage while using this schtick that you reach the instantaneous death point, it's all over.
  
 
===The Fox's Retreat===
 
===The Fox's Retreat===

Revision as of 11:23, 6 March 2008

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Heroic Action Role-Play
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Bodyguard

Trigger Action (Defense)

You are a trained bodyguard, and can instinctively react to threats to other people. When somebody close to you is attacked, you can either grab them and take cover in such a way that they benefit from your immense experience. This lets them use your Dodge Skill +3 for defense.

Clever

Basic Action

Make a Dodge stunt with a +3 bonus. You can thus swing from chandeliers, feint and do a lot of other stunts much more effectively.

Typical stunts include trips, feints, called shots, disarming strikes, and particularly outrageous and dashing maneuvers such as carving your initials into opponents and adjusting your opponent's coiffure in combat. It enables you to do all the fun but somewhat silly things done in pulpy Three Musketeers and pirate movies.

Determination

Trigger Action (reaction) or Stance

Use this if you run out of Hits. You can avoid collapsing, but at a price. You have a short lease on life, and can continue to act until you die or choose to collapse. You can continue to use it in later rounds as a stance. You take one Wound each time you use it.

Any further Hits you take become Wounds instead. If you take enough damage while using this schtick that you reach the instantaneous death point, it's all over.

The Fox's Retreat

Trigger Action

When Attacked, add +5 to your dodge value for the current shot.

Signature Armor

Inherent

You have a particular suit of armor that you almost always wear, and that has become something of an extension of your own personality. This is a unique set of armor, like the plate mail awarded you by your liege for services rendered. Mementos of dying comrades or loved ones are also common. This refers to a single, particular item, not all armour of its type.

It is very much a part of you. Under most circumstances, nobody will question your right to wear it, so its there in many situations where armor could not normally be worn. You also ignore any Reflex penalties the armor would normally give. It still has weight, makes noise and so on, though this does not penalize you in any way.

Untouchable

Trigger Action (Defense)

You never dodge except when it counts, cooling ignoring some shots while sidestepping others.

You can do this after an attack has been rolled for, but before it causes any damage; it gives you a +3 bonus to Dodge.