Difference between revisions of "Divine Assessor (Apath)"

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== Class Information ==
 
== Class Information ==
This is a [[Prestige Class Archetypes (Apath)|prestige class archetype]].
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This is a [[Prestige Archetypes (Apath)|prestige archetype]], an oracle concerned with equipment.
  
'''Prestige Class: ''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/divine-assessor divine assessor].
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'''Prestige Class: ''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/divine-assessor Balanced scale] from Pathfinder Chronicles: Dark Markets, A Guide to Katapesh.
  
'''Build Classes: ''' oracle
+
'''Build Classes: ''' Oracle
 
 
The divine assessor is an oracle concerned with wealth and treasure.
 
  
 
'''Role:''' A divine assessor uses his mystery and class abilities to lend flexibility to his role as party support.  
 
'''Role:''' A divine assessor uses his mystery and class abilities to lend flexibility to his role as party support.  
  
'''Alignment''': A divine assessor must have a patron associated with wealth, trade, and civilization.  
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'''Alignment''': Any. Trade is ideally an orderly activity, but merchants can be chaotic types out to serve themselves.
  
 
'''Hit Die:''' d8.
 
'''Hit Die:''' d8.
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A divine assessor must estimate value quickly and accurately, particularly when in a dangerous environment such as an underground tomb. She gains a +2 sacred bonus to all Appraise checks, and can appraise an item with 1 full-round action, instead of 1 minute. This replaces the revelation gained at level 1.
 
A divine assessor must estimate value quickly and accurately, particularly when in a dangerous environment such as an underground tomb. She gains a +2 sacred bonus to all Appraise checks, and can appraise an item with 1 full-round action, instead of 1 minute. This replaces the revelation gained at level 1.
  
=== Eloquent Bargainer (Ex) ===
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=== Palm Grease (Ex) ===
At 3rd level a divine assessor has sufficient confidence and experience to become an eloquent bargainer. Getting permission to enter treasure-laden ruins sometimes requires talking to the right people and handing around a few coins for bribes, “finder’s fees,” and so on. At 1st level, a divine assessor learns which palms to grease and what promises to make, gaining a +2 bonus to Diplomacy checks when she offers an appropriate bribe (minimum 10 gp × the level of the recipient) during the interaction. In addition, she pays only half the indicated price for services from creatures called by ''[http://www.d20pfsrd.com/magic/all-spells/p/planar-ally planar ally]'' type spells, but he never gains services for free.
+
Getting what the divine assessor wants sometimes requires talking to the right people and handing around a few coins for bribes, “finder’s fees,” and so on. At 3rd level, a divine assessor learns which palms to grease and what promises to make, which allows a reroll on a Diplomacy check with a +2 bonus when she offers an appropriate bribe (generally 10 gp × the level of the recipient) during the interaction.  
 +
 
 +
In addition, she pays only half the indicated price for services from creatures called by ''[http://www.d20pfsrd.com/magic/all-spells/p/planar-ally planar ally]'' type spells.
  
 
=== Bottomless Bag (Su) ===
 
=== Bottomless Bag (Su) ===
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=== Access the Vault (Su) ===
 
=== Access the Vault (Su) ===
At 7th level, a divine assessor gains the power to access a divine planar repository holding perfect versions of every item ever made. Once per week a divine assessor can summon a copy of any one non-magical item (normal or masterwork) as long as its market price is equal to or less than 500 gp per divine caster level and its volume is less than 1 cubic foot per caster level. The item remains with the divine assessor for 1 minute per class level, after which it returns automatically to the vault. Consumable items vanish once used but function for their normal duration or 1 minute per class level, whichever is less. Even if an item is destroyed while in the divine assessor’s possession, a new copy appears in the vault.  
+
At 7th level, a divine assessor gains the power to access a divine planar repository holding perfect versions of every item ever made. Each week a divine assessor can summon copies of any non-magical items (normal or masterwork) as long as the total market price of all items summoned is equal to or less than 500 gp per divine caster level. No single object can be larger than 1 cubic foot per caster level. The item remains with the divine assessor for 1 minute per class level, after which it returns automatically to the vault. Consumable items vanish once used but function for their normal duration. Even if an item is destroyed while in the divine assessor’s possession, a new copy appears in the vault.  
  
At 13th level, a divine assessor can use this ability to summon a magic item from the vault. Items with charges always arrive fully charged, and the price limit applies to this fully charged version (for example, a fully charged wand of cure serious wounds costs 11,250 gp, putting it out of reach of any caster level 22 or lower).
+
At 13th level, a divine assessor can use this ability to summon a magic item from the vault. Items with charges always arrive fully charged, and the price limit applies to this fully charged version (for example, a fully charged wand of ''cure serious wounds'' costs 11,250 gp, putting it out of reach of any caster level 22 or lower).
  
 
Items taken from the vault are obviously of exceptional quality and radiate magic (even if not normally a magic item, such as a chair or table), and their unearthly perfection is enough to make any intelligent potential buyer suspicious. The faith frowns on selling items from the vault, as it is essentially stealing from the buyer (as the items vanish shortly thereafter), which disrupts faith in fair trade; divine assessors who abuse this ability lose access to the vault until they have ''atoned'' for their transgression.
 
Items taken from the vault are obviously of exceptional quality and radiate magic (even if not normally a magic item, such as a chair or table), and their unearthly perfection is enough to make any intelligent potential buyer suspicious. The faith frowns on selling items from the vault, as it is essentially stealing from the buyer (as the items vanish shortly thereafter), which disrupts faith in fair trade; divine assessors who abuse this ability lose access to the vault until they have ''atoned'' for their transgression.
 
Because there is only one perfect copy of each item in the vault, there is a remote chance (approximately 1%) that the item the character wants is unavailable because another person has just borrowed it. If this happens, it does not expend the divine assessor’s ability, and she may try again next round to summon that or another item.
 
  
 
''Some religious scholars theorize that this power does not actually draw items from the vault, the items are actually copies of the perfect items, perhaps placed in another divine vault created for this purpose or as a backup.''
 
''Some religious scholars theorize that this power does not actually draw items from the vault, the items are actually copies of the perfect items, perhaps placed in another divine vault created for this purpose or as a backup.''
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|| 1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
 
|-
 
|-
|valign="top"|  1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Appraising eye, mystery, oracle’s curse, orisons ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Appraising eye, mystery, oracle’s curse, orisons ||valign="top"| 3  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —  ||valign="top"| —
 +
|-
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|valign="top"| 2nd  ||valign="top"| +1  ||valign="top"| +0  ||valign="top"| +0  ||valign="top"| +3 ||valign="top"| Mystery spell  ||valign="top"| 4  ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Mystery spell ||valign="top"| 4 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 3rd  ||valign="top"| +||valign="top"| +||valign="top"| +||valign="top"| +3 ||valign="top"| Eloquent bargainer, revelation  ||valign="top"| ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| Eloquent bargainer, revelation ||valign="top"| 5 ||valign="top"| ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|valign="top"| 4th  ||valign="top"| +||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +||valign="top"| Mystery spell  ||valign="top"| ||valign="top"| ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Mystery spell ||valign="top"| 6 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 5th  ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Bottomless bag (type II)  ||valign="top"| 6 ||valign="top"| ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"|  Bottomless bag (type II) ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|valign="top"| 6th  ||valign="top"| +||valign="top"| +||valign="top"| +||valign="top"| +||valign="top"| Mystery spell ||valign="top"| 6 ||valign="top"| ||valign="top"| ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Mystery spell ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 7th  ||valign="top"| +||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Access the vault (non-magical items)  ||valign="top"| 6 ||valign="top"| ||valign="top"| ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Access the vault (non-magical items) ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
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|valign="top"| 8th  ||valign="top"| +6/+1  ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +||valign="top"| Mystery spell  ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| ||valign="top"| ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Mystery spell ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 9th  ||valign="top"| +6/+1 ||valign="top"| +||valign="top"| +||valign="top"| +6 ||valign="top"| Vault jump  ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| ||valign="top"| ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"|  Vault jump ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 10th  ||valign="top"| +7/+||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +||valign="top"| Mystery spell ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| ||valign="top"| ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Mystery spell ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 11th  ||valign="top"| +8/+||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Revelation, bottomless bag (type III)  ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| ||valign="top"| ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Revelation, bottomless bag (type III) ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 12th  ||valign="top"| +9/+||valign="top"| +||valign="top"| +||valign="top"| +||valign="top"| Mystery spell  ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| ||valign="top"| ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Mystery spell ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 13th  ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Access the vault (magic items)  ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| ||valign="top"| ||valign="top"| — ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
|valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"|  Access the vault (magic items) ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| ||valign="top"| — ||valign="top"| —
+
|valign="top"| 14th  ||valign="top"| +10/+||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +||valign="top"| Mystery spell ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| ||valign="top"| ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
|valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Mystery spell ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| — ||valign="top"| —
+
|valign="top"| 15th  ||valign="top"| +11/+6/+1  ||valign="top"| +||valign="top"| +||valign="top"| +9 ||valign="top"| Revelation, vault jump 2/day  ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| ||valign="top"| ||valign="top"| — ||valign="top"| —  
 
|-
 
|-
|valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| Revelation, vault jump 2/day ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| ||valign="top"| —
+
|valign="top"| 16th  ||valign="top"| +12/+7/+||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10  ||valign="top"| Mystery spell  ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| ||valign="top"| ||valign="top"| —  
 
|-
 
|-
|valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Mystery spell ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 5 ||valign="top"| 3 ||valign="top"| —
+
|valign="top"| 17th  ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Bottomless bag (type IV)  ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"| —  
 
|-
 
|-
|valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Bottomless bag (type IV) ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 4 ||valign="top"|
+
|valign="top"| 18th  ||valign="top"| +13/+8/+||valign="top"| +||valign="top"| +||valign="top"| +11  ||valign="top"| Mystery spell  ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| ||valign="top"| 3
 
|-
 
|-
|valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Mystery spell ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6  ||valign="top"| 5 ||valign="top"| 3
+
|valign="top"| 19th  ||valign="top"| +14/+9/+||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Revelation  ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6  ||valign="top"| 6 ||valign="top"| 4
 
|-
 
|-
|valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Revelation ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6  ||valign="top"| 4
+
|valign="top"| 20th  ||valign="top"| +15/+10/+||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +12  ||valign="top"| Final Revelation ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6  ||valign="top"| 6
 
|-
 
|-
|valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| Final Revelation ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6 ||valign="top"| 6  ||valign="top"| 6
 
 
|}
 
|}
  
 
== Summary of Lost Class Abilities ==
 
== Summary of Lost Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
 +
* Class Skills
 
* Revelations at level 1, 7, 15.
 
* Revelations at level 1, 7, 15.
 +
<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 08:00, 7 October 2014

ApathApath Logo
Unofficial rules compendium

Divine assessors are oracles of wealth. Some work at the marketplace, some return objects to circulation after having been stolen or lost.

Class Information

This is a prestige archetype, an oracle concerned with equipment.

Prestige Class: Balanced scale from Pathfinder Chronicles: Dark Markets, A Guide to Katapesh.

Build Classes: Oracle

Role: A divine assessor uses his mystery and class abilities to lend flexibility to his role as party support.

Alignment: Any. Trade is ideally an orderly activity, but merchants can be chaotic types out to serve themselves.

Hit Die: d8.

Class Skills

The divine assessor's class skills (and the key ability for each skill) are Appraise (Int), Craft (Int), Diplomacy (Cha), Diplomacy (Cha), Disable Device (Dex), Heal (Wis), Knowledge (dungeoneering) (Int), Knowledge (history) (Int), Knowledge (local) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Ranks at Each Level: 4 + Int modifier.

Class Features

The divine assessor has all oracle class features, except as noted.

Appraising Eye (Ex)

A divine assessor must estimate value quickly and accurately, particularly when in a dangerous environment such as an underground tomb. She gains a +2 sacred bonus to all Appraise checks, and can appraise an item with 1 full-round action, instead of 1 minute. This replaces the revelation gained at level 1.

Palm Grease (Ex)

Getting what the divine assessor wants sometimes requires talking to the right people and handing around a few coins for bribes, “finder’s fees,” and so on. At 3rd level, a divine assessor learns which palms to grease and what promises to make, which allows a reroll on a Diplomacy check with a +2 bonus when she offers an appropriate bribe (generally 10 gp × the level of the recipient) during the interaction.

In addition, she pays only half the indicated price for services from creatures called by planar ally type spells.

Bottomless Bag (Su)

At level 5, the divine assessor gains the bottomless bag ability. Sometimes a divine assessor finds an unexpected treasure too large to transport. Once per day she can turn any ordinary sack, backpack, or other container into a bag of holding type II. The container remains a bag of holding for 1 hour per class level; after the duration expires, the container resumes its normal properties, and any items too large to fit within its true dimensions immediately and harmlessly fall out of the opening. Unlike a permanent bag of holding, the bag created by this ability cannot be overloaded or ruptured, nor does it have any special interaction with other kinds of extra-dimensional spaces.

At 11th level, the divine assessor’s bottomless bag increases to the size of a bag of holding type III. Alternately, she can create two bags of holding type II in a day, though their extradimensional spaces are not linked in any way.

At 17th level, the divine assessor’s bottomless bag increases to the size of a bag of holding type IV. Alternately, she can create three unconnected bags of holding type II.

Access the Vault (Su)

At 7th level, a divine assessor gains the power to access a divine planar repository holding perfect versions of every item ever made. Each week a divine assessor can summon copies of any non-magical items (normal or masterwork) as long as the total market price of all items summoned is equal to or less than 500 gp per divine caster level. No single object can be larger than 1 cubic foot per caster level. The item remains with the divine assessor for 1 minute per class level, after which it returns automatically to the vault. Consumable items vanish once used but function for their normal duration. Even if an item is destroyed while in the divine assessor’s possession, a new copy appears in the vault.

At 13th level, a divine assessor can use this ability to summon a magic item from the vault. Items with charges always arrive fully charged, and the price limit applies to this fully charged version (for example, a fully charged wand of cure serious wounds costs 11,250 gp, putting it out of reach of any caster level 22 or lower).

Items taken from the vault are obviously of exceptional quality and radiate magic (even if not normally a magic item, such as a chair or table), and their unearthly perfection is enough to make any intelligent potential buyer suspicious. The faith frowns on selling items from the vault, as it is essentially stealing from the buyer (as the items vanish shortly thereafter), which disrupts faith in fair trade; divine assessors who abuse this ability lose access to the vault until they have atoned for their transgression.

Some religious scholars theorize that this power does not actually draw items from the vault, the items are actually copies of the perfect items, perhaps placed in another divine vault created for this purpose or as a backup.

This replaces the revelation gained at level 7.

Vault Jump (Sp)

At level 9, the divine assessor learns the vault jump ability. Those who drive hard bargains and search for lost treasures sometimes bite off more than they can chew, and a quick exit is often the only way to escape a bad situation alive. Once per day, a divine assessor can create a one-way portal through the vault, which has one of two effects. First, she may use the portal as if it were a dimension door, but can only travel to areas within range and to which she has been (for example, she cannot use it to get past a sealed door into the unknown room beyond). Second, she may use the portal as if she were casting word of recall, but instead of returning to her sanctuary she always returns to the closest active temple with an altar to his patron. The divine assessor’s caster level for this ability is equal to her divine caster level, and she can bring others with her as defined in the spell descriptions.

Travel through the vault is uncomfortable and disorienting, possibly because the Vault rejects imperfect mortal flesh in an attempt to protect itself, or because the aura of so much perfection is overwhelming to mortal senses. Regardless of the distance traveled, the divine assessor (and anyone traveling with her) arrives 1d4+1 rounds later and is nauseated for 1d4+1 rounds after arriving (Fortitude DC 15 negates).

At level 15, the divine assessor can vault jump twice per day.

As with the divine assessor’s ability to access the vault, some scholars believe this ability transports the user through a space other than the vault. Their reasoning is that, if a divine assessor were mind-controlled or otherwise compromised, this ability might allow thieves to access the vault and steal the priceless, perfect items stored there.

Table: Divine Assessor

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Appraising eye, mystery, oracle’s curse, orisons 3
2nd +1 +0 +0 +3 Mystery spell 4
3rd +2 +1 +1 +3 Eloquent bargainer, revelation 5
4th +3 +1 +1 +4 Mystery spell 6 3
5th +3 +1 +1 +4 Bottomless bag (type II) 6 4
6th +4 +2 +2 +5 Mystery spell 6 5 3
7th +5 +2 +2 +5 Access the vault (non-magical items) 6 6 4
8th +6/+1 +2 +2 +6 Mystery spell 6 6 5 3
9th +6/+1 +3 +3 +6 Vault jump 6 6 6 4
10th +7/+2 +3 +3 +7 Mystery spell 6 6 6 5 3
11th +8/+3 +3 +3 +7 Revelation, bottomless bag (type III) 6 6 6 6 4
12th +9/+4 +4 +4 +8 Mystery spell 6 6 6 6 5 3
13th +9/+4 +4 +4 +8 Access the vault (magic items) 6 6 6 6 6 4
14th +10/+5 +4 +4 +9 Mystery spell 6 6 6 6 6 5 3
15th +11/+6/+1 +5 +5 +9 Revelation, vault jump 2/day 6 6 6 6 6 6 4
16th +12/+7/+2 +5 +5 +10 Mystery spell 6 6 6 6 6 6 5 3
17th +12/+7/+2 +5 +5 +10 Bottomless bag (type IV) 6 6 6 6 6 6 6 4
18th +13/+8/+3 +6 +6 +11 Mystery spell 6 6 6 6 6 6 6 5 3
19th +14/+9/+4 +6 +6 +11 Revelation 6 6 6 6 6 6 6 6 4
20th +15/+10/+5 +6 +6 +12 Final Revelation 6 6 6 6 6 6 6 6 6

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Revelations at level 1, 7, 15.
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