Difference between revisions of "Dispel Earth (Action Powers)"

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(Resist physical, Impact)
(Plunt/Pierce/Slash resist)
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
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=== Blunt Resistance ===
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Stance
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Add your [[Chi (Action)|Chi]] to your soak attribute against [[Damage Types (Action)#Blunt| physical/blunt]] damage.
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=== Cutting Resistance ===
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Stance
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Add your [[Chi (Action)|Chi]] to your soak attribute against [[Damage Types (Action)#Cutting| physical/cutting]] damage.
  
 
===Peace on Earth===
 
===Peace on Earth===
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{{Dispeltime}}
 
{{Dispeltime}}
  
=== Physical Resistance ===
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=== Piercing Resistance ===
 
Stance
 
Stance
  
Add your [[Chi (Action)|Chi]] to your soak attribute against [[Damage Types (Action)#Physical| physical damage]].
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Add your [[Chi (Action)|Chi]] to your soak attribute against [[Damage Types (Action)#Piercing| physical/piercing]] damage.
  
 
=== Resist Impact===
 
=== Resist Impact===

Revision as of 15:33, 14 January 2010

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Templates for Action
Main article: Powers (Action)

Blunt Resistance

Stance

Add your Chi to your soak attribute against physical/blunt damage.

Cutting Resistance

Stance

Add your Chi to your soak attribute against physical/cutting damage.

Peace on Earth

Basic Action

You can dispel any power of the Earth form or which otherwise affects solid objects (not creatures). The difficulty is the skill value of whoever originally created the effect.

Limit Break

Age of
Effect
Minimum
Difficulty
Three days 12
One Month 14
One year 16
A decade 18
A century 20
A millennium 22
Ten millennia 24

You can end the effects of other powers. You can only dispel powers you know of (though a vague description, such as "whatever is making Bert turn green" is ok). You can try to dispel a single Finisher, Limit Break, or any power that has been in effect for a week or more, or you can try to dispel all powers except those mentioned above on one creature or in an area with a diameter equal to your Mind. When dispelling several powers at once, you can choose to ignore some of them as long as you know of each power you want to make an exception for.

A power that has been dispelled cannot be used again by that creature in this scene, and another creature that tries to use the same power in the same general area must match your Know with the stunt the power is used with, or it fails.

This will not negate a Curse, but will tell you how to defeat the curse if the roll is successful.

Inherent powers cannot be dispelled.

The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see the table. Use the highest relevant difficulty.

Piercing Resistance

Stance

Add your Chi to your soak attribute against physical/piercing damage.

Resist Impact

Stance

Add your Chi to your soak attribute against impact damage.