Difference between revisions of "Dispel Death (Action Powers)"

From Action
Jump to navigation Jump to search
m (Analyze Death)
m (→‎Death Curse: delit, see Impress Death)
 
(13 intermediate revisions by the same user not shown)
Line 3: Line 3:
 
Basic Action
 
Basic Action
  
You can analyze the abilities and attributes of any [[Undead_(Action_Creatures)|Undead]] or corpse within arm's reach, even if the creature is inside a cage or otherwise separated from you. You learn the exact attributes, skills and schticks of the animal and whether it has been affected by any powers recently. If you analyze a corpse this way, you learn if it has been affected by any powers, when it died, and rough description of how it died.
+
You can analyze the abilities and attributes of any [[Undead_(Action_Creatures)|Undead]] or corpse within arm's reach, even if the target is inside a cage or otherwise separated from you. You learn the exact attributes, skills and schticks of the target and whether it has been affected by any powers recently. If you analyze a corpse this way, you learn if it has been affected by any powers, when it died, and rough description of how it died.
  
 
=== Bane ===
 
=== Bane ===
Line 13: Line 13:
  
 
=== Barren Seed ===
 
=== Barren Seed ===
Basic Action, Limit Break, or Finisher
+
Finisher
  
You can make someone sterile, impotent, frigid, and and prevent menstruation and the production of milk or semen. The effect lasts for one month is used as a Basic Action; if it is used as a Limit Break or Finisher, it is a permanent [[Curse (Action)|Curse]].
+
You can make someone sterile, impotent, frigid, and and prevent menstruation and the production of milk or semen. The effect can last for a month or be a [[Curse (Action)|Curse]], at your option.
  
It will cause a pregnant female in the first trimester to abort. The Limit Break and Finisher version will kill any fetus, and can also be used to kill parasites, symbiotes, and other gestating creatures such as insects in the pupal stage.
+
This will kill a fetus, and can also be used to kill parasites, symbiotes, and other gestating creatures such as insects in the pupal stage.
  
 
=== Consume Corpse ===
 
=== Consume Corpse ===
 
Finisher
 
Finisher
  
You consume a corpse and restore 3 [[Hit (Action)|Hits]]. The corpse consumed will be completely destroyed by digestion in a day or so. Until then you can use powers that target corpses on it.
+
You destroy a corpse and recover 3 [[Hit (Action)|Hits]] or the results of a Damage Setback. The corpse consumed will be completely destroyed by digestion in a day or so. Until then you can use other powers that target corpses on it (not Consume Corpse), but no-one else can and a power that requires the destruction of a corpse will not work.
  
 
=== Consume Life ===
 
=== Consume Life ===
 
Trigger Action (Combo)
 
Trigger Action (Combo)
  
Use this when you inflict a [[Hit (Action)|Hit]] on an opponent. Make a [[Know (Action)|Know]] roll against the target to heal one [[Hit (Action)|Hit]] you have taken.
+
Use this when you inflict a [[Hit (Action)|Hit]] on an opponent. Make an opposed [[Know (Action)|Know]] roll against the target to heal one [[Hit (Action)|Hit]] you have taken.
 
 
=== Death Curse ===
 
Trigger Action
 
 
 
When you lose your last hit, you can place a curse on your killer. You can pick any power that uses a Basic Action, Limit Break or Finisher, and use this on the person who inflicted your last hit. As soon as you awaken from unconsciousness, the effect of this power lapses, but if you die it continues until dispelled. Most effects used this way are [[Curse (Action)|Curses]] and so are difficult to get rid of.
 
  
 
=== Dispel Death ===
 
=== Dispel Death ===
Line 40: Line 35:
  
 
=== Infection Vector ===
 
=== Infection Vector ===
Limit Break
+
Finisher
  
 
''This is a way to seemingly "cure" someone of a disease, while potentially infecting many others.''
 
''This is a way to seemingly "cure" someone of a disease, while potentially infecting many others.''
  
You make an object or creature a vector carrying a disease, itself immune and unaffected. People, animals, objects, or communal places such as wells or larders make good targets for this power. It takes a successful opposed [[Know (Action)|Know]] roll to turn an unwilling living creature into a vector.
+
You make an object or creature a vector carrying a disease, itself immune and unaffected. People, animals, objects, or communal places such as wells or larders make good targets for this power.
  
 
Anyone in contact with the vector, or consuming something that came into contact with the vector risks infection and must make a [[Know (Action)|Know]] roll against your [[Know (Action)|Know]] or become infected, taking one [[Damage_(Action)#Hits|Hit]] of [[Damage_Types_(Action)#Infection|Infection]] damage, if the negative Outcome matches the victims [[Body (Action)|Body]] the victim starts with three [[Damage_(Action)#Hits|Hits]] of [[Damage_Types_(Action)#Infection|Infection]] damage. If the roll succeeds the target is or affected, and it the Outcome matches your [[Mind (Action)|Mind]] the source of the infection is identified. A target that takes precautions against disease is considered to be actively defending against the infection.
 
Anyone in contact with the vector, or consuming something that came into contact with the vector risks infection and must make a [[Know (Action)|Know]] roll against your [[Know (Action)|Know]] or become infected, taking one [[Damage_(Action)#Hits|Hit]] of [[Damage_Types_(Action)#Infection|Infection]] damage, if the negative Outcome matches the victims [[Body (Action)|Body]] the victim starts with three [[Damage_(Action)#Hits|Hits]] of [[Damage_Types_(Action)#Infection|Infection]] damage. If the roll succeeds the target is or affected, and it the Outcome matches your [[Mind (Action)|Mind]] the source of the infection is identified. A target that takes precautions against disease is considered to be actively defending against the infection.
 +
 +
On a living target this is a [[Curse (Action)|Curse]], on other kinds of targets the effect can be dispelled normally and also ends if the target is destroyed.
 +
 +
=== Lore of Blood ===
 +
Basic Action
 +
 +
Taste a victim's blood (preserved or no more than a day old) and make an opposed [[Know (Action)|Know]] check.
 +
If the result exceeds the target's highest skill value you gain an [[Advantage (Action)|Advantage]] against the victim.
 +
On an Outcome matching the target's highest attribute score, you instead learn the target's [[True Name (Action)|True Name]].
 +
You can only do this once per scene on a particular creature.
 +
 +
=== Lore of the Dead ===
 +
Trigger Action (Combo)
 +
 +
You have knowledge generally only possessed by the dead. Whenever you are unsatisfied with a knowledge roll, you may roll again to represent things learnt from the long dead. The GM should slant such information based on the time it is from.

Latest revision as of 11:06, 26 October 2021

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Analyze Death

Basic Action

You can analyze the abilities and attributes of any Undead or corpse within arm's reach, even if the target is inside a cage or otherwise separated from you. You learn the exact attributes, skills and schticks of the target and whether it has been affected by any powers recently. If you analyze a corpse this way, you learn if it has been affected by any powers, when it died, and rough description of how it died.

Bane

Limit Break

This the curse of the Undead, like Mummy Rot or the life-draining knives of the Nâzgul.

This is a slow effect, that does not have any immediate effect during the combat but which will, in time, kill the victim. You can use Bane on any target you have damaged during the current round. The target cannot heal Hits. Each day, you are allowed a Mind roll against the target's Body, if you succeed the target takes an additional Hit. This is a Curse and can be removed as such.

Barren Seed

Finisher

You can make someone sterile, impotent, frigid, and and prevent menstruation and the production of milk or semen. The effect can last for a month or be a Curse, at your option.

This will kill a fetus, and can also be used to kill parasites, symbiotes, and other gestating creatures such as insects in the pupal stage.

Consume Corpse

Finisher

You destroy a corpse and recover 3 Hits or the results of a Damage Setback. The corpse consumed will be completely destroyed by digestion in a day or so. Until then you can use other powers that target corpses on it (not Consume Corpse), but no-one else can and a power that requires the destruction of a corpse will not work.

Consume Life

Trigger Action (Combo)

Use this when you inflict a Hit on an opponent. Make an opposed Know roll against the target to heal one Hit you have taken.

Dispel Death

Limit Break

Age of
Effect
Minimum
Difficulty
Three days 12
One Month 14
One year 16
A decade 18
A century 20
A millennium 22
Ten millennia 24

You can end the effects of other powers. You can only dispel powers you know of (though a vague description, such as "whatever is making Bert turn green" is ok). You can try to dispel a single Finisher, Limit Break, or any power that has been in effect for a week or more, or you can try to dispel all powers except those mentioned above on one creature or in an area with a diameter equal to your Mind. When dispelling several powers at once, you can choose to ignore some of them as long as you know of each power you want to make an exception for.

A power that has been dispelled cannot be used again by that creature in this scene, and another creature that tries to use the same power in the same general area must match your Know with the stunt the power is used with, or it fails.

This will not negate a Curse, but will tell you how to defeat the curse if the roll is successful.

Inherent powers cannot be dispelled.

The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see the table. Use the highest relevant difficulty.

You can dispel any power of the Death form or which otherwise affects an Undead, the dead, or a cadaver.

Infection Vector

Finisher

This is a way to seemingly "cure" someone of a disease, while potentially infecting many others.

You make an object or creature a vector carrying a disease, itself immune and unaffected. People, animals, objects, or communal places such as wells or larders make good targets for this power.

Anyone in contact with the vector, or consuming something that came into contact with the vector risks infection and must make a Know roll against your Know or become infected, taking one Hit of Infection damage, if the negative Outcome matches the victims Body the victim starts with three Hits of Infection damage. If the roll succeeds the target is or affected, and it the Outcome matches your Mind the source of the infection is identified. A target that takes precautions against disease is considered to be actively defending against the infection.

On a living target this is a Curse, on other kinds of targets the effect can be dispelled normally and also ends if the target is destroyed.

Lore of Blood

Basic Action

Taste a victim's blood (preserved or no more than a day old) and make an opposed Know check. If the result exceeds the target's highest skill value you gain an Advantage against the victim. On an Outcome matching the target's highest attribute score, you instead learn the target's True Name. You can only do this once per scene on a particular creature.

Lore of the Dead

Trigger Action (Combo)

You have knowledge generally only possessed by the dead. Whenever you are unsatisfied with a knowledge roll, you may roll again to represent things learnt from the long dead. The GM should slant such information based on the time it is from.