Difference between revisions of "Detect Space (Action Powers)"

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The result can be a hand-drawn map or be represented trough technological or supernatural means depending on your tradition.  The quality of the final map varies, but always includes walls, stairways, floors, and obvious doors. Sometimes you get more info than that.
 
The result can be a hand-drawn map or be represented trough technological or supernatural means depending on your tradition.  The quality of the final map varies, but always includes walls, stairways, floors, and obvious doors. Sometimes you get more info than that.
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''Depending on the scenario, the gamemasters degree of preparation, and the dynamic of the group you are in, this power will often work or fail on a [[GM]] fiat. If another player in your group plays a scout and enjoys discovering the map, this map can fail simply to allow that style of play. In other circumstances the [[GM]] might have a printed map or tactical overlay to show you that far exceeds what this power would normally allow.''
  
 
=== Remote Sense ===
 
=== Remote Sense ===

Revision as of 13:06, 22 November 2011

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Templates for Action
Main article: Powers (Action)

Discern Location

Limit Break

You learn the exact physical location of an object or creature. You must have enough information about the target to describe it uniquely; if you have a general description you will find the nearest target that fits the description. this can be a full individual name, number, or a detailed physical description. The result is revealed in whatever system of reference you understand and which is most relevant and practical. You can use this to discern your own location if you are lost. It can also be used to analyze a teleport performed in the area in the last hour, which tells you what teleported where.

Magic Mapping

Limit Break

You create a map of the area with a radius of your Spot roll in meters. The difficulty depends on the degree of concealment each area has relative to your chosen center point. Make a single roll for the power as a whole, creating a map with white spaces based on the roll. If the area has a watchman, chief of security, or other creature directly opposed to your scrying, use his Spot as a minimum difficulty. If you do this at range, the power centers on a point you choose as the target and range penalties apply. Powers or abilities that stop detect powers prevents magic mapping.

The result can be a hand-drawn map or be represented trough technological or supernatural means depending on your tradition. The quality of the final map varies, but always includes walls, stairways, floors, and obvious doors. Sometimes you get more info than that.

Depending on the scenario, the gamemasters degree of preparation, and the dynamic of the group you are in, this power will often work or fail on a GM fiat. If another player in your group plays a scout and enjoys discovering the map, this map can fail simply to allow that style of play. In other circumstances the GM might have a printed map or tactical overlay to show you that far exceeds what this power would normally allow.

Remote Sense

Limit Break

You can create a limited teleportation portal at any spot you like. This portal only transmits sensory input, but does not allow anyone to step through or affect the world on the other side in any way. You can use all your senses this way, and sensory magic as well. You can speak trough the remote sensory point, but you cannot move it.

To gain information this way you make an opposed check against the targets' Recon. You gain valuable information based on the outcome of this roll; if the outcome matches the target's Mind you gain clear and important insights into the target's activities. On a failed roll, you learn obvious details and trivia; if the negative Outcome matches your Mind you learn misleading information or the target notices your spying.

Spatial Sense

Inherent

You can sense the basic shape of things within Mind meters. In this area you can sense things even around corners or behind walls, incorporating them in your mental world-image. Because mobile objects are somewhat fuzzy, it is still possible to sneak on you. You still cannot see - colors, script, screen images, and other stimuli based on color rather than form are imperceptible to this power.