Detect Magic (Action Powers)

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Main article: Powers (Action)

Analyze Magic

Basic Action

You can sense the presence and effects of powers at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of power, but by concentrating on a particular type (name, form, or general description) you can eliminate all others.

You can analyze the properties of any power within reach, even if it is inside a container or otherwise separated from you. You learn what power it is, who used it, when, to what effect, and an approximate power level. Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic uses leaving stronger impressions.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Arcane Calculations

Limit Break

You gain information about a person, place, or object through arcane means. This involves such methods as astrology, numerology, reading tea leaves, the I-ching and similar arcane methods of divination. This gives you answers to specific questions; the answer must be a few words or numbers. Range is not a factor. To gain information this way you make an opposed check against the targets' Recon. You gain valuable information based on the outcome of this roll; if the outcome matches the target's Mind you gain clear and important insights into the target's activities. On a failed roll, you learn obvious details and trivia; if the negative Outcome matches your Mind you learn misleading information or the target notices your spying.

Calculate Location

Limit Break

You learn the physical location of an object or creature. You must have enough information about the target to describe it uniquely; if you have a general description you will find the nearest target that fits the description. This can be a name, number, birthdate, creation date, origin, or a physical description. You can use this to discern your own location if you are lost. It can also be used to analyze a teleport performed in the area in the last hour, which tells you what teleported where.

Astral Sight

Basic Action

You shift your senses from the physical world to the astral, the world of spirit. Using astral senses, living creatures and power effects stand out clearly, while inanimate objects, especially industrially manufactured ones, are hard to discern. Objects with a strong empathic resonance are easy to see, while mass-produced objects who lack any psychic impressions appear fuzzy and ephemeral, with no discernible detail. You can find empathic traces of strongly emotional events by studying astral resonance.

Make a Scan stunt. You automatically spot active powers, including powers used as traps and creatures using powers to hide. In this way you automatically notice a creature that is sneaking and relying on concealment you can see through or using a power to conceal it. If it could sneak under the normal rules, without the help of a power, Astral Sight can still spot them normally, but gives no additional help.

When using Astral Sight, you can see through smoke, fog or darkness (even supernatural darkness), but not through solid objects. In a scene where have scanned such an obscured area with astral sight, you are not considered bind there and can act normally. Creatures can still use such obscurement to sneak against you, but you can use astral sight again to automatically spot them.

Astral sight can find subtle clues left from powers or highly emotional events, as if using Search.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power. Astral sight won't automatically perceive powers or see through stealth powers against which it has an origin divide.