Difference between revisions of "Detect Force (Action Powers)"

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m (→‎Analyze Power: focused on Power once again)
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>
  
===Analyze Power===
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===Analyze Force ===
 
Basic Action
 
Basic Action
  
You can analyze the properties of any power within reach. You learn the exact effect, form, and technique of the power. You can also analyze a creature or item, discerning if it is capable of using any powers.
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You can sense the presence of each active [[Force_(Action_Powers_Form)|Force]] powers at a distance. Make a skill roll and multiply the result by 10; this is the range in meters.  You can analyze the properties of [[Force_(Action_Powers_Form)|Force]] powers. You learn the exact effect, form, and technique of the power.  
  
You can sense the presence of active powers at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of power use, but by concentrating on a form and/or technique you can eliminate all others.
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You can also find and understand other forces, natural or otherwise, using this power. You can gain information about the mechanics of power-generating engines or devices, the statics of intricate architecture, the equilibrium of forces in a static but moving system and so on.
  
 
=== Remote Eye ===
 
=== Remote Eye ===

Revision as of 12:35, 26 November 2010

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Main article: Powers (Action)

Analyze Force

Basic Action

You can sense the presence of each active Force powers at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. You can analyze the properties of Force powers. You learn the exact effect, form, and technique of the power.

You can also find and understand other forces, natural or otherwise, using this power. You can gain information about the mechanics of power-generating engines or devices, the statics of intricate architecture, the equilibrium of forces in a static but moving system and so on.

Remote Eye

Stance

You create invisible eyes that float about under your command. They have one Hit, Dodge, Maneuver, Move, and Spot skills equal to your Spot. The eyes are material and cannot pass barriers that would stop a wind-driven toy balloon. You can maintain several eyes at once by doing this stance several times each round.

The most common use for this is to send the eyes out to survey an area or spy on a person. To gain information this way you make an opposed check against the targets' Recon. You gain valuable information based on the outcome of this roll; if the outcome matches the target's Mind you gain clear and important insights into the target's activities. On a failed roll, you learn obvious details and trivia; if the negative Outcome matches your Mind you learn misleading information or the target notices your spying. You can make one scry roll for every fifteen minutes of surveillance.