Difference between revisions of "Demonblade (5A)"

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Your patron is a demon lord, a creature of vast power that lusts for the souls of intelligent creatures—sent not in meek submission but through violence.  
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This is a [[Warlock (5A)|Warlock]] otherworldly patron for [[5A]].
The demon lord himself can be a named creature, or you can have a bond with the Abyss itself and some creature there unknown to you.
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Once forged, this bond is unbreakable. Regardless of what you do, your soul is damned and your powers are yours to command.
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''Your patron is a demon lord, a creature of vast power that lusts for the souls of intelligent creatures—sent not in meek submission but through violence.  
 +
The demon lord himself can be a named creature, or you can have a bond with the Abyss itself or some creature who's identity is unknown to you.
 +
Once forged, this bond is unbreakable. Regardless of what you do, your soul is damned and your powers are yours to command—an angry patron can work against you, but cannot take your powers. The best you can hope for is to leave a legacy to the world.
 +
 
 +
''Many demonblades are accomplished warriors, but their focus on physical combat often makes them less able to cast offensive spells. Instead, they use their spells to call for aid, usually supernatural creatures to fight for them.
 +
 
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== Otherworldly Patron Features ==
  
 
=== Expanded Spell List ===
 
=== Expanded Spell List ===
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|valign="top"| '''Spell Level ||valign="top"| '''Spells
 
|valign="top"| '''Spell Level ||valign="top"| '''Spells
 
|-
 
|-
|valign="top"| 1  ||valign="top"|  [http://dnd5e.wikidot.com/spell:absorb-elements Absorb Elements], [http://dnd5e.wikidot.com/spell:identify Identify]
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|valign="top" align=center | 1  ||valign="top"|  [http://dnd5e.wikidot.com/spell:absorb-elements Absorb Elements], [http://dnd5e.wikidot.com/spell:false-life False life]
 
|-
 
|-
|valign="top"| 2  ||valign="top"| [http://dnd5e.wikidot.com/spell:dust-devil Dust Devil], [http://dnd5e.wikidot.com/spell:see-invisibility See Invisibility]
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|valign="top" align=center | 2  ||valign="top"|   [http://dnd5e.wikidot.com/spell:see-invisibility See Invisibility], [http://dnd5e.wikidot.com/spell:summon-beast Summon Beast]
 
|-
 
|-
|valign="top"| 3  ||valign="top"|  [http://dnd5e.wikidot.com/spell:elemental-weapon Elemental Weapon], [http://dnd5e.wikidot.com/spell:phantom-steed Phantom Steed]
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|valign="top" align=center | 3  ||valign="top"|  [http://dnd5e.wikidot.com/spell:elemental-weapon Elemental Weapon], [http://dnd5e.wikidot.com/spell:phantom-steed Phantom Steed]
 
|-
 
|-
|valign="top"| 4  ||valign="top"|  [http://dnd5e.wikidot.com/spell:conjure-minor-elementals Conjure Minor Elementals], [http://dnd5e.wikidot.com/spell:summon-elemental Summon Elemental]
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|valign="top" align=center | 4  ||valign="top"|  [http://dnd5e.wikidot.com/spell:giant-insect Giant Insect], [http://dnd5e.wikidot.com/spell:summon-elemental Summon Elemental]
 
|-
 
|-
|valign="top"| 5  ||valign="top"|  [http://dnd5e.wikidot.com/spell:animate-objects Animate Objects], [http://dnd5e.wikidot.com/spell:circle-of-power Circle of Power]
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|valign="top" align=center | 5  ||valign="top"|  [http://dnd5e.wikidot.com/spell:animate-objects Animate Objects], [http://dnd5e.wikidot.com/spell:circle-of-power Circle of Power]
 
|}
 
|}
  
 
=== Demonic Warrior ===
 
=== Demonic Warrior ===
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with heavy armor, shields, and martial weapons.
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At 1st level, you acquire the training necessary to master battle. You gain proficiency with medium and heavy armor, shields, and martial melee weapons.
 
 
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.
 
  
 
=== Blood and Souls ===
 
=== Blood and Souls ===
When you kill an opponent, you can choose one of two benefits:
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At 1st level, when you reduce a creature to zero hit points, you can choose one of two benefits.
* You and all fiends or elementals summoned or created by a spell that you cast regain hit points equal to your proficiency bonus + your Charisma bonus.
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* You and all creatures summoned or created by you heal hit points equal to half your warlock level.
 
* Cast a warlock spell with a casting time of one action as a bonus action before the end of your current turn.
 
* Cast a warlock spell with a casting time of one action as a bonus action before the end of your current turn.
  
 
=== Extra Attack ===
 
=== Extra Attack ===
 
Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
 
Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
 +
You also gain proficiency with Constitution saving throws.
  
 
=== Demonic Soul ===
 
=== Demonic Soul ===
At 10th level, any fiend or elemental that you conjure are more resilient than normal. Any fiend or elemental summoned or created by a spell that you cast gains two benefits:
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At 10th level, any fiend or elemental that you conjure are more resilient than normal. Any creature summoned or created by a spell that you cast gains two benefits:
* The creature appears with more hit points than normal: 2 extra hit points per Hit Die it has.
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* The creature appears with more hit points than normal: increase its maximum hit points by 5 per level of the spell.
 
* The damage from its natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage.
 
* The damage from its natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage.
  
=== Demonic Heart ===
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=== Soul-Wrenching Blade ===
 
At 14th level,
 
At 14th level,
you can call on your patron to intervene on your behalf when your need is great.
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when you hit with a weapon attack, you do 1d8 necrotic damage in addition to the normal damage of the attack. If you are wielding a melee weapon in two hands, you instead add 1d12 necrotic damage.
  
Imploring your patron's aid requires you to use your action.
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== Variant ==
If you are unable to take any actions for any reason, you can still call for intervention.
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* [[Warmonger (5A)|Warmonger]]—Subclass made non-aligned.
Roll 1d20 +5. If you roll a number equal to or lower than your warlock level, your patron intervenes.
 
The DM chooses the nature of the intervention; the effect of any warlock spell is appropriate, or your patron can simply teleport you to a safe location.
 
If your patron intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.
 

Latest revision as of 14:42, 23 May 2022

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This is a Warlock otherworldly patron for 5A.

Your patron is a demon lord, a creature of vast power that lusts for the souls of intelligent creatures—sent not in meek submission but through violence. The demon lord himself can be a named creature, or you can have a bond with the Abyss itself or some creature who's identity is unknown to you. Once forged, this bond is unbreakable. Regardless of what you do, your soul is damned and your powers are yours to command—an angry patron can work against you, but cannot take your powers. The best you can hope for is to leave a legacy to the world.

Many demonblades are accomplished warriors, but their focus on physical combat often makes them less able to cast offensive spells. Instead, they use their spells to call for aid, usually supernatural creatures to fight for them.

Otherworldly Patron Features

Expanded Spell List

Demonblade Expanded Spells
Spell Level Spells
1 Absorb Elements, False life
2 See Invisibility, Summon Beast
3 Elemental Weapon, Phantom Steed
4 Giant Insect, Summon Elemental
5 Animate Objects, Circle of Power

Demonic Warrior

At 1st level, you acquire the training necessary to master battle. You gain proficiency with medium and heavy armor, shields, and martial melee weapons.

Blood and Souls

At 1st level, when you reduce a creature to zero hit points, you can choose one of two benefits.

  • You and all creatures summoned or created by you heal hit points equal to half your warlock level.
  • Cast a warlock spell with a casting time of one action as a bonus action before the end of your current turn.

Extra Attack

Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. You also gain proficiency with Constitution saving throws.

Demonic Soul

At 10th level, any fiend or elemental that you conjure are more resilient than normal. Any creature summoned or created by a spell that you cast gains two benefits:

  • The creature appears with more hit points than normal: increase its maximum hit points by 5 per level of the spell.
  • The damage from its natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage.

Soul-Wrenching Blade

At 14th level, when you hit with a weapon attack, you do 1d8 necrotic damage in addition to the normal damage of the attack. If you are wielding a melee weapon in two hands, you instead add 1d12 necrotic damage.

Variant