Davirat (Apath)

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Unofficial rules compendium

Many are the names of the genies, and so similar that most cannot discern them. Yet the daivrat knows a djinni from a janni and the difference between a half-janni and a suli-janni. The daivrat has a tradition of treating with the genie races. Good and neutral-aligned genies welcome a daivrat as a friend, and even hateful efreet know they can rely on their daivrat “friends”, sometimes to the daivrat’s detriment.

Class Information

This is a prestige archetype. The davirat is a friend of genies.

Prestige Class: Davirat from Pathfinder Companion: Qadira, Gateway to the East.

Build Classes: Arcanist, sorcerer, or wizard.

Alignment: Non-evil. Daivrat are respected by genies for their willingness to treat them as equals rather than potential slaves. Davirat that become evil can continue to advance in the class, but lose the genie-tounge, spell-fetch and genie-friend abilities.

Hit Die: d6.

Class Skills

The davirat's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks at Each Level: 2 + Int modifier.

Class Features

These are all the class features of the davirat. The prestige archetype is open to many classes, with slight modifications. It replaces all of the class features of whatever class it is taken with, except as noted below under weapon and armor proficiency, spells, and build class.

Weapon and Armor Proficiency

A davirat gains the armor and weapon proficiencies of it's build class.

Spells

The davirat learns and casts spells exactly like the build class, including the effect of ability scores on spellcasting and cantrips. Since the number of spells per day, spell slots, and known spells depend on the build class, these numbers are not given in Table: Davirat.

Build Class

The davirat inherits just a few class features from the build class, as follows.

Arcanist None.

Sorcerer The sorcerer false priest gains Eschew Materials as a bonus feat at level 1 and gains bloodline spells, but no other bloodline benefits. She must choose the djinni, efreet, elemental, marid, or shaitan bloodline. She must choose the same elemental focus at level 2. At level 16, when using elemental flexibility, she must also change her bloodline spells to a corresponding element or genie bloodline.

Wizard None.

Bonus Languages

A davirat adds Aquan, Auran, Ignan, and Terran (the languages of water, air, fire, and earth-outsiders, respectively) to the bonus languages he can select for his race, and he must learn at least one of these languages if he has any bonus languages from his Intelligence score. If he has no bonus languages, he must spend a rank in linguistics and learn one of them to use many of her class features.

Elemental Focus (Su)

At 2nd level, the daivrat gains Elemental Focus as a bonus feat. He must speak the elemental language associated with the chosen element.

Genie-Tongue

At 4th level a daivrat becomes well-versed in communicating with genies and genie-kin. A daivrat gains a +2 bonus on Charisma-based checks to influence the attitudes of any genie or elemental who's language he knows, and a +4 bonus to Knowledge checks regarding genies.

Wysp Bond

At 6th level, the daivrat gains a wyspB5 to serve as his familiar, replacing any familiar he already possesses. This works as the familiar from the wizard's arcane bond class feature combined with the Improved Familiar feat. This wysp has the same elemental affiliation as the element chosen for the elemental focus ability, above. Davirat never bond with aether wysps. The davirat gains a +2 competence bonus on attack rolls and damage rolls on spells with descriptors matching the wysp's type from the resonance ability. Air wysps aid spells of the air and electricity descriptors. Earth wysps aid spells of the acid and earth descriptors. Fire wysps aid spells of the fire descriptor. Water wysps aid spells of the cold and water descriptors. There is no gold piece cost to summon a wysp familiar.

Spell-Fetch (Su)

Once per day at 8th level, a daivrat can send his wysp to find an unusual spell for him. The daivrat chooses one spell of a level he can cast, and sends his wysp to fetch magical energy matching that spell as a standard action. The wysp disappears for the duration, then returns and presents the daivrat with the desired spell. This takes the wysp a 1d6 rounds per spell level, level minus the davirat's level (minimum 1 round). The davirat can cast this spell once without using a spell slot or prepared spell, and must do so before he prepares spells the next time or the spell is lost.

Fetching a strange spell is more difficult. If the fetched spell is not on the davirat's spell list it is treated as 2 spell levels higher than the highest level if is for any other class.

Genie’s Friend (Su)

At 10th level, a daivrat gains a +2 bonus to his caster level when conjuring genies and to Charisma checks for planar binding spells when negotiating with any genie or elemental who's language he knows. At 18th level, this bonus increases to +4.

Elemental Attunement (Ex)

At 12th level, the daivrat gains energy resistance 10 against an energy type depending on the elemental focus chosen at level 2. Air (electricity), earth (acid), fire (fire), water(cold).

Greater Elemental Focus (Su)

At 14th level, the daivrat gains Greater Elemental FocusAPG as a bonus feat. The chosen element must be the same that he chose for element focus at level 2. If he already knows this feat, he gains another feat he fulfills the prerequisites for instead.

Elemental Flexibility (Ex)

At 16th level, the daviat can change what element his elemental focus, elemental attunement, and greater elemental focus applies to when he is preparing spells. He must know the language associated with the new chosen element.

Genie-kin (Ex)

At 20th level, the daivrat’s type changes to outsider (elemental, native). He gains acid, cold, electricity, and fire resistance 10, and damage reduction 5/—.

Table: Davirat

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +0 +0 +2 Arcane bond, build class, cantrips
2nd +1 +0 +0 +3 Elemental focus
3rd +1 +1 +1 +3
4th +2 +1 +1 +4 Genie-tongue
5th +2 +1 +1 +4
6th +3 +2 +2 +5 Wysp bond
7th +3 +2 +2 +5
8th +4 +2 +2 +6 Spell fetch
9th +4 +3 +3 +6
10th +5 +3 +3 +7 Genie's friend (+2)
11th +5 +3 +3 +7
12th +6/+1 +4 +4 +8 Elemental attunement
13th +6/+1 +4 +4 +8
14th +7/+2 +4 +4 +9 Greater elemental focus
15th +7/+2 +5 +5 +9
16th +8/+3 +5 +5 +10 Elemental flexibility
17th +8/+3 +5 +5 +10
18th +9/+4 +6 +6 +11 Genie's friend (+4)
19th +9/+4 +6 +6 +11
20th +10/+5 +6 +6 +12 Genie-kin

Ex-Davirat

A davirat who becomes evil loses the genie tounge, spell fetch, and genie's friend class abilities and cannot advance as a davirat until he restores his non-evil alignment.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Arcane School
  • Bonus Feats (all)

See Also

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