Difference between revisions of "Davirat (Apath)"

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{{Apath}}
 
{{Apath}}
''Many are the names of the genies, and so similar that most cannot discern them. Yet the daivrat knows a djinni from a janni and the difference between a half-janni and a suli-janni. The daivrat has a tradition of treating with the genie races. Good and neutral-aligned genies welcome a daivrat as a friend, and even hateful efreet know they can rely on their daivrat “friends,sometimes to the daivrat’s detriment.''
+
''Many are the names of the genies, and so similar that most cannot discern them. Yet the davirat knows a djinni from a janni and the difference between a half-janni and a suli-janni. The davirat has a tradition of treating with the genie races. Good and neutral-aligned genies welcome a davirat as a friend, and even hateful efreet know they can rely on their davirat “friends”, sometimes to the davirat’s detriment.''
  
 
== Class Information ==
 
== Class Information ==
This is a [[Prestige Archetypes (Apath)|prestige archetype]].
+
The davirat is a [[Prestige Archetypes (Apath)|prestige archetype]], a friend of genies.  
The davirat is a wizard who is a friend of genies.  
 
  
'''Prestige Class: ''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/daivrat Davirat] from Pathfinder Companion: Qadira, Gateway to the East.
+
'''Publisher:  
 +
Purple Duck Games.  
  
'''Build Classes: ''' [http://www.d20pfsrd.com/classes/core-classes/wizard Wizard].
+
'''Prestige Class: ''' [http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/c-d/daivrat Davirat] from Pathfinder Companion: Qadira, Gateway to the East.
  
'''Alignment''': Non-evil. Daivrat are respected by genies for their willingness to treat them as equals rather than potential slaves. They are never evil.
+
'''Build Classes: '''
 +
The davirat is built on the [http://www.d20pfsrd.com/classes/core-classes/wizard wizard], but the following alternate build classes are described below:
 +
[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist arcanist],
 +
[http://www.d20pfsrd.com/classes/core-classes/sorcerer sorcerer], or
 +
[http://www.d20pfsrd.com/classes/base-classes/witch witch].
 +
 
 +
'''Alignment''': Non-evil. Davirat are respected by genies for their willingness to treat them as equals rather than potential slaves. Davirat that become evil can continue to advance in the class, but lose the genie-tounge, spell-fetch and genie-friend abilities.
  
 
'''Hit Die:''' d6.
 
'''Hit Die:''' d6.
Line 30: Line 36:
  
 
== Class Features ==
 
== Class Features ==
Davirats have all the class features of wizards, except as noted.
+
These are all the class features of the davirat.
 +
 
 +
=== Weapon and Armor Proficiency ===
 +
A davirat is proficient with the club, dagger, quarterstaff, and shortbow, but not with any type of armor or shield. Armor interferes with the davirat's movements, which can cause arcane spells with somatic components to fail.
 +
 
 +
=== Spells ===
 +
The davirat learns and casts spells exactly like a wizard, including using arcane magic, the effect of Intelligence on spellcasting, spellbooks, automatically learned spells, and cantrips.
 +
 
 +
=== Build Class ===
 +
A davirat inherits Scribe Scroll as a bonus feat at 1st level from the [http://www.d20pfsrd.com/classes/core-classes/wizard wizard] build class. He does not gain this ability if he selects an alternate build class, see below.
  
 
===Bonus Languages ===
 
===Bonus Languages ===
A davirat adds Aquan, Auran, Ignan, and Terran (the languages of water, air, fire, and earth-outsiders, respectively) to the bonus languages he can select for his race, and he must learn at least one of these languages if he has any bonus languages from his Intelligence score.
+
A davirat adds Aquan, Auran, Ignan, and Terran (the languages of water, air, fire, and earth-outsiders, respectively) to the bonus languages he can select for his race, and he must learn at least one of these languages if he has any bonus languages from his Intelligence score. If he has no bonus languages, he must spend a rank in linguistics and learn one of them to use many of his class features.
  
 
===Elemental Focus (Su) ===
 
===Elemental Focus (Su) ===
At 2nd level, the daivrat gains [http://www.d20pfsrd.com/feats/general-feats/elemental-focus Elemental Focus] as a bonus feat. If he already knows this feat, he gains another feat he fulfills the prerequisites for instead.
+
At 2nd level, the davirat gains [http://www.d20pfsrd.com/feats/general-feats/elemental-focus Elemental Focus] as a bonus feat. He must speak the elemental language associated with the chosen element.
  
 
===Genie-Tongue===
 
===Genie-Tongue===
At 4th level a daivrat becomes well-versed in communicating with genies and genie-kin. A daivrat gains a +2 bonus on Charisma-based checks to influence the attitudes of genies and allies of genies, and a +4 bonus to Knowledge checks regarding genies.
+
At 4th level a davirat becomes well-versed in communicating with genies and genie-kin. A davirat gains a +2 bonus on Charisma-based skill checks to influence the attitudes (not including Charisma checks, see genie's friend below) of any genie or elemental who's language he knows, and a +4 bonus to Knowledge checks regarding genies.
 +
 
 +
=== Wysp Bond ===
 +
At 6th level, the davirat gains a [http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/wysp wysp]<sup><sup><sup>B5</sup></sup></sup> to serve as his familiar, replacing any familiar he already possesses. This works as the familiar from the wizard's arcane bond class feature combined with the Improved Familiar feat. This wysp has the same elemental affiliation as the element chosen for the elemental focus ability, above. Davirat never bond with aether wysps.
 +
The davirat gains a +2 competence bonus on attack rolls and damage rolls on spells with descriptors matching the wysp's type, as long as it is within 5 ft.
 +
Air wysps aid spells of the air and electricity descriptors.
 +
Earth wysps aid spells of the acid and earth descriptors.
 +
Fire wysps aid spells of the fire descriptor.
 +
Water wysps aid spells of the cold and water descriptors.
 +
There is no gold piece cost to summon a wysp familiar.
  
 
===Spell-Fetch (Su) ===
 
===Spell-Fetch (Su) ===
Once per day at 6th level, while preparing spells, a daivrat can conjure a minor genie to find an unusual spell for him. The daivrat chooses one spell he does not know, and sends the genie to fetch magical energy matching that spell. The genie returns after 10 minutes and presents the daivrat with the matching spell energy.
+
At 8th level, a davirat can send his wysp to find an unusual spell for him. The davirat chooses one spell of a level he can cast. Fetching a strange spell is more difficult. If the fetched spell is not on the davirat's spell list it is treated as 2 spell levels higher than the spell's highest spell level for any other class.
 
 
For the next 24 hours he can prepare the fetched spell as if it were in his spellbook.
 
  
The genie is incorporeal and has no other powers or abilities (it cannot be used to scout, send messages, and so on) and vanishes once it delivers the spell.
+
Sending the wysp to fetch a spell is a standard action. The wysp disappears for the duration, then returns and presents the davirat with the desired spell.
 +
This takes the wysp 1d6 rounds.
 +
The davirat can cast the fetched spell once without using a spell slot or prepared spell, and must do so before he prepares spells the next time or the spell is lost.  
  
Preparing or casting a stange spell is more difficult. If the fetched spell is not on the wizard spell list it is treated as 2 spell levels higher than normal.
+
A davirat can use this ability one per day at level 8. At level 13 and 19, the davirat can use fetch spell an additional time per day, but he can only have a single spell readied to be cast this way; fetching a new spell before the previous one is cast means the previous spell is lost.
 
 
===Zhyen Familiar===
 
At 8th level, a daivrat with a familiar can select a [http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/zhyen zhyen] to serve as his familiar, replacing any familiar he already possesses, as if he had the Improved Familiar feat. A davirat with a bonded object instead gains the ability to cast a spell gained through spell-fetch using his bonded object, negating the need to prepare the spell.
 
  
 
===Genie’s Friend (Su) ===
 
===Genie’s Friend (Su) ===
At 10th level, a daivrat gains a +2 bonus to his caster level when conjuring genies. At 16th level, this bonus increases to +4.
+
At 10th level, a davirat gains a +2 bonus to his caster level when conjuring genies and to Charisma checks for ''[http://www.d20pfsrd.com/magic/all-spells/p/planar-binding planar binding]'' spells when negotiating with any genie or elemental who's language he knows. At 18th level, this bonus increases to +4.
  
 
===Elemental Attunement (Ex) ===
 
===Elemental Attunement (Ex) ===
At 12th level, the daivrat gains energy resistance 5 against acid, cold, electricity, or fire. He must speak the elemental language associated with the chosen resistance.
+
At 12th level, the davirat gains energy resistance 10 against an energy type depending on the elemental focus chosen at level 2. Air (electricity), earth (acid), fire (fire), water (cold).
  
 
===Greater Elemental Focus (Su) ===
 
===Greater Elemental Focus (Su) ===
At 14th level, the daivrat gains [http://www.d20pfsrd.com/feats/general-feats/greater-elemental-focus Greater Elemental Focus] as a bonus feat. If he already knows this feat, he gains another feat he fulfills the prerequisites for instead.
+
At 14th level, the davirat gains [http://www.d20pfsrd.com/feats/general-feats/greater-elemental-focus Greater Elemental Focus]<sup><sup><sup>APG</sup></sup></sup> as a bonus feat. The chosen element must be the same that he chose for element focus at level 2. If he already knows this feat, he gains another feat he fulfills the prerequisites for instead.
  
 
=== Elemental Flexibility (Ex) ===
 
=== Elemental Flexibility (Ex) ===
At 18th level, the daviat can change what element his elemental focus, elemental attunement, and greater elemental focus applies to when he is preparing spells. He must speak the language associated with the new chosen element.
+
At 16th level, during spell preparation, the davirat can change what element his elemental focus, elemental attunement, and greater elemental focus applies to when he is preparing spells. This also dismisses any wysp familiar he may have and summons one of the new element. He must know the language associated with the new chosen element.
  
 
===Genie-kin (Ex) ===
 
===Genie-kin (Ex) ===
At 20th level, the daivrat’s type changes to outsider (native). He gains acid, cold, electricity, and fire resistance 10, and damage reduction 5/—.
+
At 20th level, the davirat’s type changes to outsider (elemental, native). He gains acid, cold, electricity, and fire resistance 10, and damage reduction 5/—.
  
 
== Table: Davirat ==
 
== Table: Davirat ==
 
{|class="wikitable"
 
{|class="wikitable"
|rowspan=2|''' Level'''||rowspan=2|''' Base Attack Bonus'''||rowspan=2|''' Fort Save'''||rowspan=2|''' Ref Save'''||rowspan=2|''' Will Save'''||rowspan=2|''' Special'''||colspan=10|'''Spells per Day'''
+
|rowspan=2 valign=bottom |'''Class <br>Level'''||rowspan=2 valign=bottom |''' Base <br>Attack <br>Bonus'''||rowspan=2 valign=bottom |''' Fort <br>Save'''||rowspan=2 valign=bottom |''' Ref <br>Save'''||rowspan=2 valign=bottom |''' Will <br>Save'''||rowspan=2 valign=bottom |''' Special'''||colspan=10 align=center valign=bottom |'''Spells per Day'''
 
|-
 
|-
||0 |||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
+
||0|||1st|||2nd|||3rd|||4th|||5th|||6th|||7th|||8th|||9th
 
|-
 
|-
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Arcane bond, cantrips ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| Build class, cantrips ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
 
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Elemental focus ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| Elemental focus ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 3rd ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 3rd ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
 
|valign="top"| 4th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Genie-tongue ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|valign="top"| 4th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| Genie-tongue ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 5th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 5th ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 6th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Spell-fetch  ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 6th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| Wysp bond ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 7th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 7th ||valign="top"| +3 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 8th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Zhyen familiar ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 8th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| Spell fetch ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 9th ||valign="top"| +4 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 9th ||valign="top"| +4 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
 
|valign="top"| 10th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Genie's friend (+2) ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|valign="top"| 10th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| Genie's friend (+2) ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 11th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"|   ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 11th ||valign="top"| +5 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 12th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Elemental attunement ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| —
+
|valign="top"| 12th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Elemental attunement ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 13th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"|   ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —
+
|valign="top"| 13th ||valign="top"| +6/+1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| Spell fetch (2/day) ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —
 
|-
 
|-
 
|valign="top"| 14th ||valign="top"| +7/+2 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Greater elemental focus ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| —
 
|valign="top"| 14th ||valign="top"| +7/+2 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| Greater elemental focus ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| — ||valign="top"| —
 
|-
 
|-
|valign="top"| 15th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| —
+
|valign="top"| 15th ||valign="top"| +7/+2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1 ||valign="top"| —
 
|-
 
|-
|valign="top"| 16th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Genie's friend (+4) ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| —
+
|valign="top"| 16th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| Elemental flexibility ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| —
 
|-
 
|-
|valign="top"| 17th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1
+
|valign="top"| 17th ||valign="top"| +8/+3 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 2 ||valign="top"| 1
 
|-
 
|-
|valign="top"| 18th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"|Elemental flexibility    ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2
+
|valign="top"| 18th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Genie's friend (+4) ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3 ||valign="top"| 2
 
|-
 
|-
|valign="top"| 19th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"|   ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3
+
|valign="top"| 19th ||valign="top"| +9/+4 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| Spell fetch (3/day)  ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 3
 
|-
 
|-
 
|valign="top"| 20th ||valign="top"| +10/+5 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| Genie-kin ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4
 
|valign="top"| 20th ||valign="top"| +10/+5 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| Genie-kin ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 4
 
|}
 
|}
  
== Summary of Lost Class Abilities ==
+
== Alternate Build Classes ==
These abilities of the original class are lost or modified in this archetype:
+
The davirat can be built on these alternate classes:  
* Arcane School
+
[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist arcanist],  
* Bonus Feats (all)
+
[http://www.d20pfsrd.com/classes/core-classes/sorcerer sorcerer], and
 
+
[http://www.d20pfsrd.com/classes/base-classes/witch witch].
== Zhyen ==
 
This short, genie-like creature floats in midair, barely a foot tall but possessing no legs with which to determine its true height. Wisps of elemental light trail from its eyes, and it bows, ready to serve.
 
 
 
'''Zhyen ''' CR 1/2
 
XP 200
 
 
 
N Tiny outsider (air, earth, fire, or water)
 
 
 
Init +0; Senses darkvision 60 ft.; Perception +6
 
DEFENSE
 
 
 
AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
 
 
 
hp 5 (1d10)
 
 
 
Fort +0, Ref +4, Will +4;
 
Resist acid 5, cold 5, electricity 5, and fire 5
 
 
 
OFFENSE
 
 
 
Speed 10 ft., fly 30 ft. (perfect), swim 30 ft. (if a water zhyen)
 
 
 
Melee +1 melee touch (1d4 acid, cold, electricity, or fire damage)
 
 
 
Space 2-1/2 ft.; Reach 0 ft.
 
 
 
Spell-Like Abilities (CL 2nd; concentration +3)
 
 
 
At will--mage hand, mending
 
1/day--endure elements, touch of fatigue
 
 
 
TACTICS
 
 
 
'''Before Combat''' Zhyen do not enter combat willingly unless summoned.
 
 
 
'''During Combat''' A zhyen prefers to avoid attacks with the total defense action, but if cornered it attacks until it can flee.
 
 
 
'''Morale''' Unused to combat, and generally unprepared for it, a zhyen attempts to flee when reduced to half of its hit points or less.
 
 
 
STATISTICS
 
 
 
Str 6, Dex 14, Con 10, Int 9, Wis 14, Cha 12
 
 
 
Base Atk +1; CMB +1; CMD 9
 
 
 
Feats Run
 
 
 
Skills Fly +14, Knowledge (arcana) +3, Knowledge (the planes) +3, Perception +6, Spellcraft +3, Stealth +14, Swim -2 (+6 if a water zhyen)
 
 
 
Languages Common and Aquan, Auran, Ignan, or Terran
 
 
 
ECOLOGY
 
 
 
Environment any desert or elemental plane
 
Organization solitary or gang (1 zhyen and 2–4 mephits)
 
Treasure none
 
 
 
The zhyen is a minor genie that serves as a messenger and servant to greater beings. Despite knowledge of their superior genie status as compared to mortal spellcasters, they often serve as familiars to powerful mages, especially the genie-friends known as daivrat. They can be summoned with the summon monster II spell.
 
 
 
Each zhyen appears as a miniature djinni from the waist up, broadly muscular and attractive. Beneath the waist, the zhyen has no form at all, instead dissipating into a “tail” of the genie’s favored element: a wisp of mist for air, a flowing wave for water, a trail of flame for fire, or a seemingly endless shower of stone for earth. This appearance is reflected in the skin tone of the zhyen as well, but has no influence on the genie’s powers or abilities.
 
 
 
Ecology
 
 
 
Zhyen inhabit the elemental plane that corresponds to their elemental type. Some planar scholars believe that these miniature genies are portions of the planes that have grown sentience and broken off from the elemental fabric. Others declare them to be minor genies, a sort of offshoot of the greater races. Still others claim that a zhyen is created when a powerful genie desires a thinking, agreeable companion, not unlike the means by which human mages craft homunculi.
 
 
 
In truth, zhyen arise from all of these methods. Whatever the engine behind its creation, a zhyen appears fully formed and coherent, taking only minutes to acclimate to its surrounds and learn what’s needed of it. If “born” near another sentient being, a zhyen forms a fond attachment to that creature, until such time as the companion demonstrates its unwillingness or inability to treat the zhyen kindly.
 
 
 
With no need to eat (though they enjoy it) and unfazed by harsh environments, zhyen tend not to keep permanent homes, instead choosing to wander the fringes of the elemental realms. They are curious beings, however, and endlessly seek diversion. On the planes, zhyen satisfy their curiosity by exploring the boundaries where one domain or element blends into another. This curiosity often finds them as captives to more powerful beings.
 
 
 
Zhyen are most drawn to places where opposing forces clash and meld into one another. On the Material Plane, they are drawn to shorelines and waterfalls, to great mountain peaks, and—curiously enough—tea kettles and soup pots. Most zhyen cannot remain on the Material Plane except in the service of a powerful spellcaster, but will gladly trade servitude of convenience over slavery to an efreeti or shaitan master.
 
  
Zhyen have no natural predators or prey. Although they may appear to be male or female, they are actually genderless, and do not breed. Zhyen do not age.
+
A davirat learns and casts spells exactly like the build class, including the effect of ability scores on spellcasting, and cantrips.  
  
Habitat & Society
+
In addition, the davirat inherits the following class features from the build class:
  
The smaller size and lesser power of zhyen among genie-kind make it nearly impossible for them to carve out any sort of society in the planes. As a result, most zhyen find themselves as servants to genies of greater power, employed as messengers and pets in the courts of greater genie races. Zhyen dislike such treatment, but given their relative weakness compared to other genies, they are unable to alter their status.
+
'''[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist Arcanist]
 +
Gain the  
 +
[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist/arcane-exploits/acid-jet acid jet],
 +
[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist/arcane-exploits/flame-arc-su flame arc],
 +
[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist/arcane-exploits/ice-missiles-su ice missile], or
 +
[http://www.d20pfsrd.com/classes/hybrid-classes/arcanist/arcane-exploits/lightning-lance lightning lace] arcane exploit, usable a number of times per day equal to 3 + the arcanist davirat's Charisma modifier. The arcanist davirat must speak the corresponding elemental language and select the same element for the Elemental Focus feat gained at level 2.
  
Occasionally, a zhyen summoned to the Material Plane is astounded by the diverse wonders of the mortal world, and seeks to return. Such zhyen respond to summonings and callings as often as possible, and may eventually seek to join the world entirely as a familiar. Service allows the zhyen to sate its curiosity and need for exploration, while gaining the benefit of a master capable of protecting it from greater genies looking to exploit a lesser creature.
+
'''[http://www.d20pfsrd.com/classes/core-classes/sorcerer Sorcerer]
 +
The sorcerer davirat gains [http://www.d20pfsrd.com/feats/general-feats/eschew-materials---final Eschew Materials] as a bonus feat at level 1 and selects a bloodline. He gains bloodline spells and the bloodline skill, but no other bloodline benefits. He must choose the djinni, efreet, elemental, marid, or shaitan bloodline. He must choose the same elemental focus at level 2. At level 16, when using elemental flexibility, he also changes his bloodline spells to a corresponding elemental or genie bloodline.  
  
Once conjured to the Material Plane, zhyen often seek ways to stay beyond the duration of the magic that brought them there. They sometimes find minor magic items that allow them to persist in the mortal world, and often maintain a watch over favored mortals and their descendants, providing minor aid when it is possible to do so without being detected.
+
'''[http://www.d20pfsrd.com/classes/base-classes/witch Witch]
 +
A davirat witch keeps the [http://www.d20pfsrd.com/classes/base-classes/witch#TOC-Witch-s-Familiar-Ex- witch's familiar] and patron spells class features. He replaces his familiar with a wysp at level 6, any wysp summoned retains all the spells his previous familiar had.
  
Even on the Material Plane, zhyen do not seek the company of other zhyen of their own elemental type, and find zhyen of other elementals to be amusing oddities and curious acquaintances at best. They have an odd affinity for mephits, particularly those who represent mixed elements.
+
== Favored Class Bonuses ==
 +
Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. The following options are available to the listed race who have davirat as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.
  
Jocta
+
* '''Dwarf:''' Select one item creation feat known you know. Whenever crafting an item using that feat, the amount of progress made in an 8-hour period increases by 200 gp (50 gp if crafting while adventuring). This does not reduce the cost of the item; it just increases the rate at which the item is crafted.
 +
* '''Elf:''' Add 1/9 additional daily use of spell fetch.
 +
* '''Gnome:''' Add one spell from your spell list to your spells known, spellbook, or familiar, as appropriate. This spell must be from the illusion school.
 +
* '''Half-Elf:''' When casting  enchantment spells, add +1/3 to the effective caster level of the spell, but only to determine the spell’s duration.
 +
* '''Half-Orc:''' Add a +1 bonus on concentration checks made due to taking damage while casting spells.
 +
* '''Halfling :''' Add +1/2 to your AC against attacks of opportunity triggered by casting spells.
 +
* '''Human:''' Add one spell from your spell list to your spells known, spellbook, or familiar, as appropriate. This spell must be at least one level below the highest spell level you can cast.
  
Some zhyen are unfortunate enough to be enslaved by cruel, malicious genies or exploitative mortal masters, usually for the purpose of humiliating pranks or jester-like performances. Over time this weighs on a zhyen’s spirit, corrupting it from within until the zhyen’s  body undergoes a physical transformation that reflects this inner suffering. The zhyen grows legs where its elemental half used to be and goes completely bald, and its skin assumes a duller, more human-like color and texture. The resulting creature is a petty genie-creature called a jocta. The change frees the jocta from whatever binding spells enslaved its as a zhyen; most immediately flee before they are bound again. Most jocta are chaotic neutral or neutral evil.
 
  
A jocta retains all of its zhyen abilities and can change from Tiny to Small size or back at will as a free action (this is a supernatural ability). A jocta may be summoned like a zhyen or even bound as a familiar, but it is sullen and uncooperative, enjoying nothing more than returning to a former “master” and snatching a few items of value or sentiment from him before slipping off once again.
+
* ''' Dragonblood: ''' <sup><sup><sup>[[#Fehr's Ethnology Complete | FEC]]</sup></sup></sup> Add 1 hit point to your familiar. You can take this option before you have a familiar, but only gain the benefit when you do.
 +
* ''' Erkunae: ''' <sup><sup><sup>[[#Fehr's Ethnology Complete | FEC]]</sup></sup></sup> If you are of evil alignment, you count as having 1 level as a davirat for qualifying for and using the genie-tounge, spell-fetch and genie-friend abilities (these abilities are normally lost to evil davirat).
 +
* ''' Ifrit ''' <sup><sup><sup>ARG</sup></sup></sup> Gain a +1/4 bonus on Charisma checks and Charisma-based skill checks against elementals of the fire subtype.
 +
* ''' Oread ''' <sup><sup><sup>ARG</sup></sup></sup> Gain a +1/4 bonus on Charisma checks and Charisma-based skill checks against elementals of the earth subtype
 +
* ''' Sylph ''' <sup><sup><sup>ARG</sup></sup></sup> Gain a +1/4 bonus on Charisma checks and Charisma-based skill checks against elementals of the air subtype
 +
* ''' Undine ''' <sup><sup><sup>ARG</sup></sup></sup> Gain a +1/4 bonus on Charisma checks and Charisma-based skill checks against elementals of the water subtype
 +
* ''' Zendiqi: ''' <sup><sup><sup>[[#Fehr's Ethnology Complete | FEC]]</sup></sup></sup> If you are of evil alignment, you count as having 1 level as a davirat when using the genie-tounge, spell-fetch and genie-friend abilities (these abilities are normally lost to evil davirat).
 +
<noinclude>== See Also ==
 +
* [[Sorcerer_(Apath)#Saher_Bloodline|Saher Bloodline]]
  
Section 15: Copyright Notice - Pathfinder Companion: Qadira, Gateway to the East
+
<!-- OGL -->
Pathfinder Companion: Qadira, Gateway to the East: Copyright 2009, Paizo Publishing, LLC; Author: Brian Cortijo. d20srd.com, author John Reyst.
+
<noinclude>== Open Game License ==
 +
{{OGL}}
 +
=== Section 15 Addendum ===
 +
'''Pathfinder Companion: Qadira, Gateway to the East.
 +
Copyright 2009, Paizo Publishing, LLC; Author: Brian Cortijo. © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Ross Beyers, Logan Bonner, Jason Bulmahn, Robert Emerson, Tim Hitchcock, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Robert Schwalb, Mark Seifter, and Russ Taylor.
 +
</noinclude>

Latest revision as of 08:43, 31 March 2017

ApathApath Logo
Unofficial rules compendium

Many are the names of the genies, and so similar that most cannot discern them. Yet the davirat knows a djinni from a janni and the difference between a half-janni and a suli-janni. The davirat has a tradition of treating with the genie races. Good and neutral-aligned genies welcome a davirat as a friend, and even hateful efreet know they can rely on their davirat “friends”, sometimes to the davirat’s detriment.

Class Information

The davirat is a prestige archetype, a friend of genies.

Publisher: Purple Duck Games.

Prestige Class: Davirat from Pathfinder Companion: Qadira, Gateway to the East.

Build Classes: The davirat is built on the wizard, but the following alternate build classes are described below: arcanist, sorcerer, or witch.

Alignment: Non-evil. Davirat are respected by genies for their willingness to treat them as equals rather than potential slaves. Davirat that become evil can continue to advance in the class, but lose the genie-tounge, spell-fetch and genie-friend abilities.

Hit Die: d6.

Class Skills

The davirat's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks at Each Level: 2 + Int modifier.

Class Features

These are all the class features of the davirat.

Weapon and Armor Proficiency

A davirat is proficient with the club, dagger, quarterstaff, and shortbow, but not with any type of armor or shield. Armor interferes with the davirat's movements, which can cause arcane spells with somatic components to fail.

Spells

The davirat learns and casts spells exactly like a wizard, including using arcane magic, the effect of Intelligence on spellcasting, spellbooks, automatically learned spells, and cantrips.

Build Class

A davirat inherits Scribe Scroll as a bonus feat at 1st level from the wizard build class. He does not gain this ability if he selects an alternate build class, see below.

Bonus Languages

A davirat adds Aquan, Auran, Ignan, and Terran (the languages of water, air, fire, and earth-outsiders, respectively) to the bonus languages he can select for his race, and he must learn at least one of these languages if he has any bonus languages from his Intelligence score. If he has no bonus languages, he must spend a rank in linguistics and learn one of them to use many of his class features.

Elemental Focus (Su)

At 2nd level, the davirat gains Elemental Focus as a bonus feat. He must speak the elemental language associated with the chosen element.

Genie-Tongue

At 4th level a davirat becomes well-versed in communicating with genies and genie-kin. A davirat gains a +2 bonus on Charisma-based skill checks to influence the attitudes (not including Charisma checks, see genie's friend below) of any genie or elemental who's language he knows, and a +4 bonus to Knowledge checks regarding genies.

Wysp Bond

At 6th level, the davirat gains a wyspB5 to serve as his familiar, replacing any familiar he already possesses. This works as the familiar from the wizard's arcane bond class feature combined with the Improved Familiar feat. This wysp has the same elemental affiliation as the element chosen for the elemental focus ability, above. Davirat never bond with aether wysps. The davirat gains a +2 competence bonus on attack rolls and damage rolls on spells with descriptors matching the wysp's type, as long as it is within 5 ft. Air wysps aid spells of the air and electricity descriptors. Earth wysps aid spells of the acid and earth descriptors. Fire wysps aid spells of the fire descriptor. Water wysps aid spells of the cold and water descriptors. There is no gold piece cost to summon a wysp familiar.

Spell-Fetch (Su)

At 8th level, a davirat can send his wysp to find an unusual spell for him. The davirat chooses one spell of a level he can cast. Fetching a strange spell is more difficult. If the fetched spell is not on the davirat's spell list it is treated as 2 spell levels higher than the spell's highest spell level for any other class.

Sending the wysp to fetch a spell is a standard action. The wysp disappears for the duration, then returns and presents the davirat with the desired spell. This takes the wysp 1d6 rounds. The davirat can cast the fetched spell once without using a spell slot or prepared spell, and must do so before he prepares spells the next time or the spell is lost.

A davirat can use this ability one per day at level 8. At level 13 and 19, the davirat can use fetch spell an additional time per day, but he can only have a single spell readied to be cast this way; fetching a new spell before the previous one is cast means the previous spell is lost.

Genie’s Friend (Su)

At 10th level, a davirat gains a +2 bonus to his caster level when conjuring genies and to Charisma checks for planar binding spells when negotiating with any genie or elemental who's language he knows. At 18th level, this bonus increases to +4.

Elemental Attunement (Ex)

At 12th level, the davirat gains energy resistance 10 against an energy type depending on the elemental focus chosen at level 2. Air (electricity), earth (acid), fire (fire), water (cold).

Greater Elemental Focus (Su)

At 14th level, the davirat gains Greater Elemental FocusAPG as a bonus feat. The chosen element must be the same that he chose for element focus at level 2. If he already knows this feat, he gains another feat he fulfills the prerequisites for instead.

Elemental Flexibility (Ex)

At 16th level, during spell preparation, the davirat can change what element his elemental focus, elemental attunement, and greater elemental focus applies to when he is preparing spells. This also dismisses any wysp familiar he may have and summons one of the new element. He must know the language associated with the new chosen element.

Genie-kin (Ex)

At 20th level, the davirat’s type changes to outsider (elemental, native). He gains acid, cold, electricity, and fire resistance 10, and damage reduction 5/—.

Table: Davirat

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Build class, cantrips 3 1
2nd +1 +0 +0 +3 Elemental focus 4 2
3rd +1 +1 +1 +3 4 2 1
4th +2 +1 +1 +4 Genie-tongue 4 3 2
5th +2 +1 +1 +4 4 3 2 1
6th +3 +2 +2 +5 Wysp bond 4 3 3 2
7th +3 +2 +2 +5 4 4 3 2 1
8th +4 +2 +2 +6 Spell fetch 4 4 3 3 2
9th +4 +3 +3 +6 4 4 4 3 2 1
10th +5 +3 +3 +7 Genie's friend (+2) 4 4 4 3 3 2
11th +5 +3 +3 +7 4 4 4 4 3 2 1
12th +6/+1 +4 +4 +8 Elemental attunement 4 4 4 4 3 3 2
13th +6/+1 +4 +4 +8 Spell fetch (2/day) 4 4 4 4 4 3 2 1
14th +7/+2 +4 +4 +9 Greater elemental focus 4 4 4 4 4 3 3 2
15th +7/+2 +5 +5 +9 4 4 4 4 4 4 3 2 1
16th +8/+3 +5 +5 +10 Elemental flexibility 4 4 4 4 4 4 3 3 2
17th +8/+3 +5 +5 +10 4 4 4 4 4 4 4 3 2 1
18th +9/+4 +6 +6 +11 Genie's friend (+4) 4 4 4 4 4 4 4 3 3 2
19th +9/+4 +6 +6 +11 Spell fetch (3/day) 4 4 4 4 4 4 4 4 3 3
20th +10/+5 +6 +6 +12 Genie-kin 4 4 4 4 4 4 4 4 4 4

Alternate Build Classes

The davirat can be built on these alternate classes: arcanist, sorcerer, and witch.

A davirat learns and casts spells exactly like the build class, including the effect of ability scores on spellcasting, and cantrips.

In addition, the davirat inherits the following class features from the build class:

Arcanist Gain the acid jet, flame arc, ice missile, or lightning lace arcane exploit, usable a number of times per day equal to 3 + the arcanist davirat's Charisma modifier. The arcanist davirat must speak the corresponding elemental language and select the same element for the Elemental Focus feat gained at level 2.

Sorcerer The sorcerer davirat gains Eschew Materials as a bonus feat at level 1 and selects a bloodline. He gains bloodline spells and the bloodline skill, but no other bloodline benefits. He must choose the djinni, efreet, elemental, marid, or shaitan bloodline. He must choose the same elemental focus at level 2. At level 16, when using elemental flexibility, he also changes his bloodline spells to a corresponding elemental or genie bloodline.

Witch A davirat witch keeps the witch's familiar and patron spells class features. He replaces his familiar with a wysp at level 6, any wysp summoned retains all the spells his previous familiar had.

Favored Class Bonuses

Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. The following options are available to the listed race who have davirat as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.

  • Dwarf: Select one item creation feat known you know. Whenever crafting an item using that feat, the amount of progress made in an 8-hour period increases by 200 gp (50 gp if crafting while adventuring). This does not reduce the cost of the item; it just increases the rate at which the item is crafted.
  • Elf: Add 1/9 additional daily use of spell fetch.
  • Gnome: Add one spell from your spell list to your spells known, spellbook, or familiar, as appropriate. This spell must be from the illusion school.
  • Half-Elf: When casting enchantment spells, add +1/3 to the effective caster level of the spell, but only to determine the spell’s duration.
  • Half-Orc: Add a +1 bonus on concentration checks made due to taking damage while casting spells.
  • Halfling : Add +1/2 to your AC against attacks of opportunity triggered by casting spells.
  • Human: Add one spell from your spell list to your spells known, spellbook, or familiar, as appropriate. This spell must be at least one level below the highest spell level you can cast.


  • Dragonblood: FEC Add 1 hit point to your familiar. You can take this option before you have a familiar, but only gain the benefit when you do.
  • Erkunae: FEC If you are of evil alignment, you count as having 1 level as a davirat for qualifying for and using the genie-tounge, spell-fetch and genie-friend abilities (these abilities are normally lost to evil davirat).
  • Ifrit ARG Gain a +1/4 bonus on Charisma checks and Charisma-based skill checks against elementals of the fire subtype.
  • Oread ARG Gain a +1/4 bonus on Charisma checks and Charisma-based skill checks against elementals of the earth subtype
  • Sylph ARG Gain a +1/4 bonus on Charisma checks and Charisma-based skill checks against elementals of the air subtype
  • Undine ARG Gain a +1/4 bonus on Charisma checks and Charisma-based skill checks against elementals of the water subtype
  • Zendiqi: FEC If you are of evil alignment, you count as having 1 level as a davirat when using the genie-tounge, spell-fetch and genie-friend abilities (these abilities are normally lost to evil davirat).

See Also

Open Game License

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.

Section 15 Addendum

Pathfinder Companion: Qadira, Gateway to the East. Copyright 2009, Paizo Publishing, LLC; Author: Brian Cortijo. © 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Ross Beyers, Logan Bonner, Jason Bulmahn, Robert Emerson, Tim Hitchcock, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Robert Schwalb, Mark Seifter, and Russ Taylor.