Difference between revisions of "Curse of the Crimson Throne"

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== Progress of the War ==
 
== Progress of the War ==
Or, what is the king doing? (1d12)
+
Or, what is the king doing? (1d10)
 
{|class="wikitable"
 
{|class="wikitable"
 
!Roll!!Result
 
!Roll!!Result
 
|-
 
|-
|align="right"|1||Fighting bandits
+
|align="right"|1||Fighting rebel nobles
 
|-
 
|-
|align="right"|2||Skirmish with Adri Forest
+
|align="right"|2||Clearing the roads
 
|-
 
|-
|align="right"|3||Skirmish with Adri Forest
+
|align="right"|3||Fighting bandits
 
|-
 
|-
|align="right"|4||Skirmish with the Kingdom of Sunni
+
|align="right"|4||Fighting river pirates
 
|-
 
|-
|align="right"|5||Skirmish with Nyrond
+
|align="right"|5||Skirmish with Anduria, +2 on next roll
 
|-
 
|-
|align="right"|6||Skirmish with Nyrond
+
|align="right"|6||Skirmish with Nyrond, +2 on next roll
 
|-
 
|-
|align="right"|7||Skirmish with Anduria
+
|align="right"|7||Skirmish with Adri Forest, +2 on next roll
 
|-
 
|-
|align="right"|8||Skirmish with Anduria
+
|align="right"|8||Skirmish with the Kingdom of Sunni , +2 on next roll
 
|-
 
|-
|align="right"|9||Skirmish with the undead of Medegia
+
|align="right"|9||Skirmish with the undead of Medegia, +2 on next roll
 
|-
 
|-
|align="right"|10||Skirmish with the Iron League
+
|align="right"|10||Skirmish with the Iron League, +2 on next roll
 
|-
 
|-
|align="right"|11||Serious fighting: Same target as last time, +2 on next roll
+
|align="right"|11||Siege: Same target as last time, +4 on next roll
 
|-
 
|-
|align="right"|12||Serious fighting: Same target as last time, +2 on next roll
+
|align="right"|12||Siege: Same target as last time, +4 on next roll
 
|-
 
|-
|align="right"|13||Siege: Same target as last time, +4 on next roll
+
|align="right"|13||Defeat; last enemy fought wins and conquers some land
 
|-
 
|-
|align="right"|14||Siege: Same target as last time, +4 on next roll
+
|align="right"|14||Conquest; last enemy fought is defeated, some land is conquered
|-
 
|align="right"|15||Defeat; last enemy fought wins and conquers some land
 
|-
 
|align="right"|16||Conquest; last enemy fought is defeated, some land is conquered
 
 
|-
 
|-
 
|}
 
|}

Revision as of 13:49, 19 June 2012

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The Curse of the Crimson Throne is an urban campaign in the capital of the Kingdom of Ahlissa. It is set in the World of Greyhawk but uses much of Golarion.

Dramatis Personae

  • Neya the shapeshifting cat furry
  • Jeanne the mysterious elf lost in time and space
  • Antyzak the arcanist extraordinaire
  • Zelnik the judge
  • Oz the gentleman-swordmaster

Progress of the War

Or, what is the king doing? (1d10)

Roll Result
1 Fighting rebel nobles
2 Clearing the roads
3 Fighting bandits
4 Fighting river pirates
5 Skirmish with Anduria, +2 on next roll
6 Skirmish with Nyrond, +2 on next roll
7 Skirmish with Adri Forest, +2 on next roll
8 Skirmish with the Kingdom of Sunni , +2 on next roll
9 Skirmish with the undead of Medegia, +2 on next roll
10 Skirmish with the Iron League, +2 on next roll
11 Siege: Same target as last time, +4 on next roll
12 Siege: Same target as last time, +4 on next roll
13 Defeat; last enemy fought wins and conquers some land
14 Conquest; last enemy fought is defeated, some land is conquered

See also