Difference between revisions of "Create Schticks (Action)"

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You have the uncanny ability to always carry the right gear. At any time you can make a [[Create (Action)|Create]] roll to see if you just happen to have the right thing stashed away. The difficulty depends on the oddity of the gear; everyday gear is automatic, specialized tools and gear you need for your adventuring career is difficulty 9, gear others need for their careers is 12, and out-of context gear that you could possibly have gotten your hands on is difficulty 15. You must also have some plausible way to fit the gear; you can take larger items out of your pickup than out of your pockets, and you can only try once in a particular situation. If a roll indicates you don't have it in your pocket, you just don't, but you could still have it in your car, or in your workshop, or in your friends workshop over on Westside.
 
You have the uncanny ability to always carry the right gear. At any time you can make a [[Create (Action)|Create]] roll to see if you just happen to have the right thing stashed away. The difficulty depends on the oddity of the gear; everyday gear is automatic, specialized tools and gear you need for your adventuring career is difficulty 9, gear others need for their careers is 12, and out-of context gear that you could possibly have gotten your hands on is difficulty 15. You must also have some plausible way to fit the gear; you can take larger items out of your pickup than out of your pockets, and you can only try once in a particular situation. If a roll indicates you don't have it in your pocket, you just don't, but you could still have it in your car, or in your workshop, or in your friends workshop over on Westside.
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=== Medic ===
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Basic Action
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You can save lives and help natural recovery. You can substitute the patient's [[Body (Action)|Body]] with your [[Create (Action)|Create]] skill, as long as the patient remains still. This can soak damage and help fight infections, poison, pathogens, and other dangers. You can also administer normal medical procedures and generally function as a qualified nurse.
  
 
===Professor ===
 
===Professor ===

Revision as of 16:38, 6 March 2008

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Heroic Action Role-Play

Luck of the Fox

Stance

Execute a maneuver that draws chi energy from the world around you. You get an extra fortune point, that you must spend this round.

Magic Pockets

Inherent

You have the uncanny ability to always carry the right gear. At any time you can make a Create roll to see if you just happen to have the right thing stashed away. The difficulty depends on the oddity of the gear; everyday gear is automatic, specialized tools and gear you need for your adventuring career is difficulty 9, gear others need for their careers is 12, and out-of context gear that you could possibly have gotten your hands on is difficulty 15. You must also have some plausible way to fit the gear; you can take larger items out of your pickup than out of your pockets, and you can only try once in a particular situation. If a roll indicates you don't have it in your pocket, you just don't, but you could still have it in your car, or in your workshop, or in your friends workshop over on Westside.

Medic

Basic Action

You can save lives and help natural recovery. You can substitute the patient's Body with your Create skill, as long as the patient remains still. This can soak damage and help fight infections, poison, pathogens, and other dangers. You can also administer normal medical procedures and generally function as a qualified nurse.

Professor

Basic Action

Young man, I must mention that the coolant conductors in the thermonuclear reactor are not really suitable for climbing; their structural integrity is just 346 over 9. If you must use this delicate piece of machinery for ascension, use the illumination ducts. Those are the green cables, not the yellow ones.

You are the best in your field of technology. Define a field of study; it must be fairly narrow. Nuclear physics and rocket science are both good examples. Within this narrow field, you are an absolute genius. You automatically make any knowledge rolls, and have a bonus die on appropriate gageteering rolls using Crate skill. If you advise someone else (a 3-shot action in combat), and your field of study is somehow applicable (fairly spoofy reasons are acceptable), you give him a free bonus die on his Action Total.

You can also make truly new and revolutionary designs in your field of experience. In genres where a type of craft are very important, such as Crimson Skies or mecha campaigns, this schtick helps you to create new designs and to push the envelope on technology.

Safecracking

Limit Break

There are some locks that are simply too tough for normal people to crack. No ordinary thief can break into a bank vault without explosives or a giant drill. But you are one of the few, the proud, who can talk to a safe and make it tick.

To stand a chance, you must have safe-cracking equipment of the same technological sophistication as the safe - or some substitute, like appropriate power. You must also be able to work in peace and quiet.

Different safes set different difficulties for your Creative rolls.

Safe Difficulty
Basic store safe, security locker 10
Bank safe 15
Bank vault 20

This schtick cannot be improvised.