Difference between revisions of "Create Schticks (Action)"

From Action
Jump to navigation Jump to search
(Magic Pockets)
Line 6: Line 6:
 
Execute a maneuver that draws chi energy from the world around you. You get an extra fortune point, that you must spend this round.
 
Execute a maneuver that draws chi energy from the world around you. You get an extra fortune point, that you must spend this round.
  
==== Magic Pockets===
+
=== Magic Pockets===
 
Inherent
 
Inherent
  
You have the uncanny ability to always carry the right gear. At any time you can make a [[Create (Action)|Create]] roll to see if you just happen to have the right thing stashed away. The difficulty depends on the oddity of the gear; everyday gear is automatic, specialized tools and gear you need for your adventuring career is difficulty 9, gear others need for their careers is 12, and out-of context gear that you could possibly have gotten your hands on is difficulty 15. You must also have some plausible way to fit the gear; you can take larger items out of your pickup than out of your pockets.
+
You have the uncanny ability to always carry the right gear. At any time you can make a [[Create (Action)|Create]] roll to see if you just happen to have the right thing stashed away. The difficulty depends on the oddity of the gear; everyday gear is automatic, specialized tools and gear you need for your adventuring career is difficulty 9, gear others need for their careers is 12, and out-of context gear that you could possibly have gotten your hands on is difficulty 15. You must also have some plausible way to fit the gear; you can take larger items out of your pickup than out of your pockets, and you can only try once in a particular situation. If a roll indicates you don't have it in your pocket, you just don't, but you could still have it in your car, or in your workshop, or in your friends workshop over on Westside.

Revision as of 15:24, 6 March 2008

ActionT4 logo
Heroic Action Role-Play

Luck of the Fox

Stance

Execute a maneuver that draws chi energy from the world around you. You get an extra fortune point, that you must spend this round.

Magic Pockets

Inherent

You have the uncanny ability to always carry the right gear. At any time you can make a Create roll to see if you just happen to have the right thing stashed away. The difficulty depends on the oddity of the gear; everyday gear is automatic, specialized tools and gear you need for your adventuring career is difficulty 9, gear others need for their careers is 12, and out-of context gear that you could possibly have gotten your hands on is difficulty 15. You must also have some plausible way to fit the gear; you can take larger items out of your pickup than out of your pockets, and you can only try once in a particular situation. If a roll indicates you don't have it in your pocket, you just don't, but you could still have it in your car, or in your workshop, or in your friends workshop over on Westside.