Difference between revisions of "Companion Animist (Apath)"

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m (→‎Summary of Changed Class Abilities: * Detect Spirit (1st level) * Spirit Guide (1st level) * Ghost Body (4th) * Ghost Warrior (10th) * Guide Concentration (13th level) * Guide Walk (15th level) * Spirit Loyalty (18th level))
 
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{{Apath}}
 
{{Apath}}
  
''The companion shaman has a guardian spirit that takes the form of a material creature companion. ''
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''The companion animist has a guardian spirit that takes the form of a physical creature. ''
 +
 
 +
== Class Information ==
 +
This is a [[Animist (Apath) | animist]] archetype.
 +
 
 +
'''Hit Dice:''' d8.
  
 
== Class Features ==
 
== Class Features ==
The familiar shaman has all the standard shaman’s class features, except as noted below.
+
The familiar animist has all the standard animist’s class features, except as noted below.
  
 
=== Companion Guide ===
 
=== Companion Guide ===
A familiar shaman chooses either the [http://www.d20pfsrd.com/classes/base-classes/witch/witch-s-familiar familiar] or [http://www.d20pfsrd.com/classes/core-classes/druid/animal-companions animal companion] as a guide, treating her companion shaman level as her wizard or druid level for the purpose of this ability.
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A familiar animist chooses either a [http://www.d20pfsrd.com/classes/base-classes/witch/witch-s-familiar familiar] or [http://www.d20pfsrd.com/classes/core-classes/druid/animal-companions animal companion] as a guide, treating her class level as her wizard or druid level for the purpose of this ability.
If the companion guide is slain, the companion shaman gains the regular shaman's spirit guide ability until she places her companion guide.
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If the companion guide is slain, the companion animist gains the regular animist's spirit guide ability until she replaces her companion guide.
  
This replaces the detect spirit, spirit guide, guide concentration, guide walk, and spirit loyalty abilities
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This replaces the spirit guide, guide concentration, and guide walk abilities
  
 
=== Guide Development ===
 
=== Guide Development ===
The the companion guide gains new supernatural acuity at level 4. This has a different effect depending on what for the companion guide takes.
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The the companion guide gains new supernatural acuity at level 7. This has a different effect depending on what for the companion guide takes.
 +
 
 +
An animal companion gains an +2 bonus to Intelligence and the ability to speak one language the animist speaks, usually common. The animal companion gains a +1 bonus to Intelligence for every two class levels after level 7. 
  
An animal companion gains an +2 bonus to Intelligence and the ability to speak one language the shaman speaks, usually common. The animal companion gains a +2 bonus to Intelligence for every four class levels after level 4.
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A companion animist with a familiar can choose between gaining [http://www.d20pfsrd.com/feats/general-feats/improved-familiar Improved Familiar] as a bonus feat or to give his familiar the ability to cast ''[http://www.d20pfsrd.com/magic/all-spells/i/invisibility invisibility]'' on itself at will as a spell-like ability at the animist's spellcaster level.
  
A companion shaman with a familiar can choose between [http://www.d20pfsrd.com/feats/general-feats/improved-familiar Improved Familiar] or to give his familiar the ability to cast [http://www.d20pfsrd.com/magic/all-spells/i/invisibility invisibility] on itself at will as a spell-like ability at the companion shaman's spellcaster level.
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== Table: Companion Animist==
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{| class="wikitable"
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|rowspan=2 valign=bottom | '''Class<br>Level'''||rowspan=2 valign=bottom | '''Base Attack<br>Bonus'''||rowspan=2 valign=bottom | '''Fort<br>Save'''||rowspan=2 valign=bottom | '''Ref<br>Save'''||rowspan=2 valign=bottom | '''Will<br>Save'''||rowspan=2 valign=bottom | '''Special'''||colspan=9 align="center" |'''Spells per Day'''
 +
|-
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|valign="top" align="center" | 1 ||valign="top" align="center" | 2 ||valign="top" align="center" | 3 ||valign="top" align="center" | 4 ||valign="top" align="center" | 5 ||valign="top" align="center" | 6 ||valign="top" align="center" | 7 ||valign="top" align="center" | 8 ||valign="top" align="center" | 9
 +
|-
  
This replaces ghost body, ghost warrior, and ghost general abilities.
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|valign="top"|  1st  ||valign="top"|  +0  ||valign="top"|  +0  ||valign="top"|  +0  ||valign="top"|  +2  ||valign="top"|  Allied spirits, animist taboo, companion guide, detect spirits, orisons, spirit channel 1d6  ||valign="top"|  3 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
 +
|valign="top"| 2nd  ||valign="top"|  +1  ||valign="top"|  +0  ||valign="top"|  +0  ||valign="top"|  +3  ||valign="top"|  Placate spirit  ||valign="top"|  4 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
 +
|valign="top"| 3rd  ||valign="top"|  +2  ||valign="top"|  +1  ||valign="top"|  +1  ||valign="top"|  +3  ||valign="top"|  Spirit protection, spirit channel 2d6  ||valign="top"|  5 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
 +
|valign="top"| 4th  ||valign="top"|  +3  ||valign="top"|  +1  ||valign="top"|  +1  ||valign="top"|  +4  ||valign="top"|  Ghost warrior ||valign="top"|  6 ||valign="top"|  3 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
 +
|valign="top"| 5th  ||valign="top"|  +3  ||valign="top"|  +1  ||valign="top"|  +1  ||valign="top"|  +4  ||valign="top"|  See the unseen, spirit channel 3d6  ||valign="top"|  6 ||valign="top"|  4 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
 +
|valign="top"| 6th  ||valign="top"|  +4  ||valign="top"|  +2  ||valign="top"|  +2  ||valign="top"|  +5  ||valign="top"|  Spirit ward  ||valign="top"|  6 ||valign="top"|  5 ||valign="top"|  3 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
 +
|valign="top"| 7th  ||valign="top"|  +5  ||valign="top"|  +2  ||valign="top"|  +2  ||valign="top"|  +5  ||valign="top"|  Guide development, seal spirit, spirit channel 4d6  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  4 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
 +
|valign="top"| 8th  ||valign="top"|  +6/+1  ||valign="top"|  +2  ||valign="top"|  +2  ||valign="top"|  +6  ||valign="top"|  Exorcism  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  5 ||valign="top"|  3 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
 +
|valign="top"| 9th  ||valign="top"|  +6/+1  ||valign="top"|  +3  ||valign="top"|  +3  ||valign="top"|  +6  ||valign="top"|  Spirit channel 5d6, Spirit quest  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  4 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
 +
|valign="top"| 10th  ||valign="top"|  +7/+2  ||valign="top"|  +3  ||valign="top"|  +3  ||valign="top"|  +7  ||valign="top"|  Ghost champion  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  5 ||valign="top"|  3 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
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|valign="top"| 11th  ||valign="top"|  +8/+3  ||valign="top"|  +3  ||valign="top"|  +3  ||valign="top"|  +7  ||valign="top"|  Banish spirit, spirit channel 6d6  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  4 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
 +
|valign="top"| 12th  ||valign="top"|  +9/+4  ||valign="top"|  +4  ||valign="top"|  +4  ||valign="top"|  +8  ||valign="top"|  Greater spirit protection  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  5 ||valign="top"|  3 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
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|valign="top"| 13th  ||valign="top"|  +9/+4  ||valign="top"|  +4  ||valign="top"|  +4  ||valign="top"|  +8  ||valign="top"|  Spirit channel 7d6  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  4 ||valign="top"|  — ||valign="top"|  — ||valign="top"|  —
 +
|-
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|valign="top"| 14th  ||valign="top"|  +10/+5  ||valign="top"|  +4  ||valign="top"|  +4  ||valign="top"|  +9  ||valign="top"|  Shadow walk  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  5 ||valign="top"|  3 ||valign="top"|  — ||valign="top"|  —
 +
|-
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|valign="top"| 15th  ||valign="top"|  +11/+6/+1  ||valign="top"|  +5  ||valign="top"|  +5  ||valign="top"|  +9  ||valign="top"|  Spirit channel 8d6  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  4 ||valign="top"|  — ||valign="top"|  —
 +
|-
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|valign="top"| 16th  ||valign="top"|  +12/+7/+2  ||valign="top"|  +5  ||valign="top"|  +5  ||valign="top"|  +10  ||valign="top"|  Tie down spirits  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  5 ||valign="top"|  3 ||valign="top"|  —
 +
|-
 +
|valign="top"| 17th  ||valign="top"|  +12/+7/+2  ||valign="top"|  +5  ||valign="top"|  +5  ||valign="top"|  +10  ||valign="top"|  Spirit destination, spirit channel 9d6  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  4 ||valign="top"|  —
 +
|-
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|valign="top"| 18th  ||valign="top"|  +13/+8/+3  ||valign="top"|  +6  ||valign="top"|  +6  ||valign="top"|  +11  ||valign="top"| Spirit loyalty  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  5 ||valign="top"|  3
 +
|-
 +
|valign="top"| 19th  ||valign="top"|  +14/+9/+4  ||valign="top"|  +6  ||valign="top"|  +6  ||valign="top"|  +11  ||valign="top"|  Ghost general, spirit channel 10d6  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  4
 +
|-
 +
|valign="top"| 20th  ||valign="top"|  +15/+10/+5  ||valign="top"|  +6  ||valign="top"|  +6  ||valign="top"|  +12  ||valign="top"|  Planar deputation  ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6 ||valign="top"|  6
 +
|}
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
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* Detect Spirit (1st level)
 
* Detect Spirit (1st level)
 
* Spirit Guide (1st level)
 
* Spirit Guide (1st level)
* Ghost Body (4th)
 
* Ghost Warrior (10th)
 
 
* Guide Concentration (13th level)
 
* Guide Concentration (13th level)
 
* Guide Walk (15th level)
 
* Guide Walk (15th level)
 
* Spirit Loyalty (18th level)
 
* Spirit Loyalty (18th level)
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<!-- OGL -->
 +
<noinclude>{{OGL}}</noinclude>

Latest revision as of 22:42, 15 September 2016

ApathApath Logo
Unofficial rules compendium

The companion animist has a guardian spirit that takes the form of a physical creature.

Class Information

This is a animist archetype.

Hit Dice: d8.

Class Features

The familiar animist has all the standard animist’s class features, except as noted below.

Companion Guide

A familiar animist chooses either a familiar or animal companion as a guide, treating her class level as her wizard or druid level for the purpose of this ability. If the companion guide is slain, the companion animist gains the regular animist's spirit guide ability until she replaces her companion guide.

This replaces the spirit guide, guide concentration, and guide walk abilities

Guide Development

The the companion guide gains new supernatural acuity at level 7. This has a different effect depending on what for the companion guide takes.

An animal companion gains an +2 bonus to Intelligence and the ability to speak one language the animist speaks, usually common. The animal companion gains a +1 bonus to Intelligence for every two class levels after level 7.

A companion animist with a familiar can choose between gaining Improved Familiar as a bonus feat or to give his familiar the ability to cast invisibility on itself at will as a spell-like ability at the animist's spellcaster level.

Table: Companion Animist

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4 5 6 7 8 9
1st +0 +0 +0 +2 Allied spirits, animist taboo, companion guide, detect spirits, orisons, spirit channel 1d6 3
2nd +1 +0 +0 +3 Placate spirit 4
3rd +2 +1 +1 +3 Spirit protection, spirit channel 2d6 5
4th +3 +1 +1 +4 Ghost warrior 6 3
5th +3 +1 +1 +4 See the unseen, spirit channel 3d6 6 4
6th +4 +2 +2 +5 Spirit ward 6 5 3
7th +5 +2 +2 +5 Guide development, seal spirit, spirit channel 4d6 6 6 4
8th +6/+1 +2 +2 +6 Exorcism 6 6 5 3
9th +6/+1 +3 +3 +6 Spirit channel 5d6, Spirit quest 6 6 6 4
10th +7/+2 +3 +3 +7 Ghost champion 6 6 6 5 3
11th +8/+3 +3 +3 +7 Banish spirit, spirit channel 6d6 6 6 6 6 4
12th +9/+4 +4 +4 +8 Greater spirit protection 6 6 6 6 5 3
13th +9/+4 +4 +4 +8 Spirit channel 7d6 6 6 6 6 6 4
14th +10/+5 +4 +4 +9 Shadow walk 6 6 6 6 6 5 3
15th +11/+6/+1 +5 +5 +9 Spirit channel 8d6 6 6 6 6 6 6 4
16th +12/+7/+2 +5 +5 +10 Tie down spirits 6 6 6 6 6 6 5 3
17th +12/+7/+2 +5 +5 +10 Spirit destination, spirit channel 9d6 6 6 6 6 6 6 6 4
18th +13/+8/+3 +6 +6 +11 Spirit loyalty 6 6 6 6 6 6 6 5 3
19th +14/+9/+4 +6 +6 +11 Ghost general, spirit channel 10d6 6 6 6 6 6 6 6 6 4
20th +15/+10/+5 +6 +6 +12 Planar deputation 6 6 6 6 6 6 6 6 6

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Detect Spirit (1st level)
  • Spirit Guide (1st level)
  • Guide Concentration (13th level)
  • Guide Walk (15th level)
  • Spirit Loyalty (18th level)
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