Difference between revisions of "Companion Animist (Apath)"

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The the companion guide gains new supernatural acuity at level 7. This has a different effect depending on what for the companion guide takes.
 
The the companion guide gains new supernatural acuity at level 7. This has a different effect depending on what for the companion guide takes.
  
An animal companion gains an +2 bonus to Intelligence and the ability to speak one language the animist speaks, usually common. The animal companion gains a +2 bonus to Intelligence for every four class levels after level 4. This also changes it's type to magical beast, but this has no effect other than changing the type.
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An animal companion gains an +2 bonus to Intelligence and the ability to speak one language the animist speaks, usually common. The animal companion gains a +2 bonus to Intelligence for every four class levels after level 4.
  
 
A companion animist with a familiar can choose between gaining [http://www.d20pfsrd.com/feats/general-feats/improved-familiar Improved Familiar] as a bonus feat or to give his familiar the ability to cast [http://www.d20pfsrd.com/magic/all-spells/i/invisibility invisibility] on itself at will as a spell-like ability at the companion animist's spellcaster level.
 
A companion animist with a familiar can choose between gaining [http://www.d20pfsrd.com/feats/general-feats/improved-familiar Improved Familiar] as a bonus feat or to give his familiar the ability to cast [http://www.d20pfsrd.com/magic/all-spells/i/invisibility invisibility] on itself at will as a spell-like ability at the companion animist's spellcaster level.

Revision as of 02:03, 3 January 2014

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Unofficial rules compendium

The companion animist has a guardian spirit that takes the form of a physical creature.

Class Features

The familiar animist has all the standard animist’s class features, except as noted below.

Companion Guide

A familiar animist chooses either a familiar or animal companion as a guide, treating her class level as her wizard or druid level for the purpose of this ability. If the companion guide is slain, the companion animist gains the regular animist's spirit guide ability until she replaces her companion guide.

This replaces the detect spirit, spirit guide, guide concentration, guide walk, and spirit loyalty abilities

Guide Development

The the companion guide gains new supernatural acuity at level 7. This has a different effect depending on what for the companion guide takes.

An animal companion gains an +2 bonus to Intelligence and the ability to speak one language the animist speaks, usually common. The animal companion gains a +2 bonus to Intelligence for every four class levels after level 4.

A companion animist with a familiar can choose between gaining Improved Familiar as a bonus feat or to give his familiar the ability to cast invisibility on itself at will as a spell-like ability at the companion animist's spellcaster level.

Table: The Companion Animist

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day Spells Known
1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9
1st +0 +0 +0 +2 Companion guide, orisons, animist taboo, spirit channel, summon allied spirits 2 4 2
2nd +1 +0 +0 +3 Placate spirit 3 5 2
3rd +2 +1 +1 +3 Blessing of the spirits 4 5 3
4th +3 +1 +1 +4 Ghost body 5 3 6 3 1
5th +3 +1 +1 +4 Exorcism 6 5 6 4 2
6th +4 +2 +2 +5 Warding of the spirits 6 5 3 7 4 2 1
7th +5 +2 +2 +5 Guide development, seal spirit 6 6 4 7 5 3 2
8th +6/+1 +2 +2 +6 See the unseen 6 6 5 3 8 5 3 2 1
9th +6/+1 +3 +3 +6 Spirit quest 6 6 6 4 8 5 4 3 2
10th +7/+2 +3 +3 +7 Ghost warrior 6 6 6 5 3 9 5 4 3 2 1
11th +8/+3 +3 +3 +7 Banish spirit 6 6 6 6 4 9 5 5 4 3 2
12th +9/+4 +4 +4 +8 Greater blessing of the spirits 6 6 6 6 5 3 9 5 5 4 3 2 1
13th +9/+4 +4 +4 +8 6 6 6 6 6 4 9 5 5 4 4 3 2
14th +10/+5 +4 +4 +9 Spirit journey 6 6 6 6 6 5 3 9 5 5 4 4 3 2 1
15th +11/+6/+1 +5 +5 +9 6 6 6 6 6 6 4 9 5 5 4 4 4 3 2
16th +12/+7/+2 +5 +5 +10 Weaken spirits 6 6 6 6 6 6 5 3 9 5 5 4 4 4 3 2 1
17th +12/+7/+2 +5 +5 +10 Spirit destination 6 6 6 6 6 6 6 4 9 5 5 4 4 4 4 3 2
18th +13/+8/+3 +6 +6 +11 6 6 6 6 6 6 6 5 3 9 5 5 4 4 4 4 3 2 1
19th +14/+9/+4 +6 +6 +11 Ghost general 6 6 6 6 6 6 6 6 4 9 5 5 4 4 4 4 4 3 2
20th +15/+10/+5 +6 +6 +12 Planar deputation 6 6 6 6 6 6 6 6 5 9 5 5 4 4 4 4 4 3 3

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Detect Spirit (1st level)
  • Spirit Guide (1st level)
  • Guide Concentration (13th level)
  • Guide Walk (15th level)
  • Spirit Loyalty (18th level)