Difference between revisions of "Charm Schticks (Action)"

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Once per day, when doing something relevant to a loved one, you can use this schtick to gain an additional Fortune point to spend on that action. Your loved one need not even be present to use this schtick; if you can just describe a meaningful flashback, the schtick works. It helps if you have a  a scarf, rabbit's foot or other token to remember them by.
 
Once per day, when doing something relevant to a loved one, you can use this schtick to gain an additional Fortune point to spend on that action. Your loved one need not even be present to use this schtick; if you can just describe a meaningful flashback, the schtick works. It helps if you have a  a scarf, rabbit's foot or other token to remember them by.
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=== Self-Made ===
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Inherent
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You are successful in business and thus financially independent. And you can do it again; if you was washed up on a pacific island, you would be king of the clamshells (or whatever) in a day or two.
  
 
===Sidekick===
 
===Sidekick===

Revision as of 13:05, 6 March 2008

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Heroic Action Role-Play

Beauty Mask

Inherent

The Crying Freeman has this schtick, and any character can have it in almost any juncture. It might be useful for those on the wrong side of the law (Spies, Killers, Gamblers), those who like their privacy (Masked Avengers without the mask) and those who may want to protect their families (Everyday Hero, Martial Artist, Old Master).

This schtick gives a sort of anonymity, even when not in disguise. Your features are average and forgettable. People can't seem to remember just exactly what you looked like when giving a description. ("He looked kinda like that movie star, I just forget who.") They know someone was there, but they just can't think of what he looked like. With a concentrated effort, a Spot roll against your Charm allows them a basic recollection.

Blunder About

Basic Action

You blunder about in an area with a diameter equal to your move (without actually moving, if it is in detailed time). If there are any hidden features, secret doors, traps, hidden clues, ambushes or other surprises (good or bad) that the GM has planned or feels like springing, you stumble into them.

Confident

Inherent

You are sure of yourself and not easily swayed by intimidation. You can use your Charm skill as a defense against Impression stunts.

Gambler

Basic Action

You have a knack, for gambling. Cinematic gambling has little to do with real-world gambling, and is less about folding at the right time or calculating odds and more about absurd luck. This schtick gives you the ability to draw just the right card to fill out your glorious hand or to give your race horse that little extra burst of speed.

Whenever you have a bet hanging on an event, you can modify chance in your favor, adding a Fortune die either for or against the event.

Honest Joe

Inherent

You have a way with people, and inspire trust and confidence without really trying to. Any basically good and law-abiding people gladly give you a hand, though there must be a reason if they are to accept discomfort or danger to help you. Sometimes, you can even inspire this trust in goons and villains, but usually only after you have soundly trounced them.

This lets you charm people without really trying to, and tends to make you a leaders of mobs and posses. You may come into conflict with official authority figures.

Inspired by Love

Trigger Action (Combo)

Once per day, when doing something relevant to a loved one, you can use this schtick to gain an additional Fortune point to spend on that action. Your loved one need not even be present to use this schtick; if you can just describe a meaningful flashback, the schtick works. It helps if you have a a scarf, rabbit's foot or other token to remember them by.

Self-Made

Inherent

You are successful in business and thus financially independent. And you can do it again; if you was washed up on a pacific island, you would be king of the clamshells (or whatever) in a day or two.

Sidekick

Inherent

You have a trusty sidekick, that is loyal beyond belief (though sometimes a bit slow). This can be a trusted henchman, wing man, kid admirer or other partner.

A sidekick does not gain experience, but increases in ability as you do. The sidekick is built on 80% of your own character points and the same skill maxima you have.

In a campaign where player characters gets some special break, such a the planes characters in Crimson Skies have, a sidekick also gets this bonus or gear.