Difference between revisions of "Canny Ranger (Apath)"

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== Skills ==
 
== Skills ==
Add ''Acrobatics'' (Dex) and Knowledge (Int) (All types) to the canny ranger's class skills. Remove Spellcraft from the canny ranger's skill list.
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Add Acrobatics (Dex) and Knowledge (Int) (All types) to the canny ranger's class skills. Remove Spellcraft from the canny ranger's skill list.
  
 
The canny ranger's class skills after modification are ''Acrobatics (Dex)'', Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), ''Knowledge (all) (Int)'', Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Str). New skills are in ''italics''.
 
The canny ranger's class skills after modification are ''Acrobatics (Dex)'', Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), ''Knowledge (all) (Int)'', Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Str). New skills are in ''italics''.

Revision as of 09:46, 21 November 2012

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Unofficial rules compendium

The canny ranger specializes in light armor and an a ctive style of melee defense. This is a martial arts style of the Way of the Mind.

Skills

Add Acrobatics (Dex) and Knowledge (Int) (All types) to the canny ranger's class skills. Remove Spellcraft from the canny ranger's skill list.

The canny ranger's class skills after modification are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Str). New skills are in italics.

Class Features

The canny ranger has all the standard ranger class features, except as noted below.

Weapon and Armor Proficiency

Canny rangers are proficient with all simple and martial weapons and with shields (except tower shields). Theya re not proficient with any armor.

Canny Defense (Ex)

When wearing no armor and not using a large or tower shield, a canny ranger adds his Intelligence bonus as a dodge bonus to CMD and Armor Class while wielding a melee weapon. If a canny ranger is caught unarmed or is flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus. A canny ranger with the Improved Unarmed Combat feat is never considered unarmed.

This replaces the ranger's spellcasting ability. The Canny ranger can cast no spells, has no spellclaster level, and cannot use spell trigger or spell completion items (except by using means available to everyone, such as Use Magic Device).

Uncanny Dodge (Ex)

At 7th level, a canny ranger gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to Armor Class if immobilized. A canny ranger with this ability can still lose her Dexterity bonus to Armor Class if an opponent successfully uses the feint action against her.

If a canny ranger already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

This ability replaces Evasion.

Improved Uncanny Dodge (Ex)

At 16th level and higher, a canny ranger can no longer be flanked. This defense denies a rogue the ability to sneak attack the canny ranger by flanking her, unless the attacker has at least four more rogue levels than the target has canny ranger levels. If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class skills
  • Weapon and Armor Proficiency
  • Spells
  • Evasion
  • Improved Evasion