Difference between revisions of "Body Schticks (Action)"

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(Massive)
m (Massive merged with Unflappable)
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Unnamed characters with this schtick have a 50% chance to recover at the end of a round. If playing with miniatures, leave the model on the tabletop and roll at the end of the round. If the roll fails, or if the unnamed creature takes a damage setback, remove the model.
 
Unnamed characters with this schtick have a 50% chance to recover at the end of a round. If playing with miniatures, leave the model on the tabletop and roll at the end of the round. If the roll fails, or if the unnamed creature takes a damage setback, remove the model.
 
=== Massive ===
 
Inherent
 
 
Your huge mass is hard to move or unbalance. You can use your [[Body (Action)|Body]] instead of [[Maneuver (Action)|Maneuver]] and [[Reflexes (Action)|Reflexes]] to resist interaction stunts and attacks. You still take damage normally from accidents and falls.
 
  
 
===One Last Shot===
 
===One Last Shot===
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Inherent
 
Inherent
  
A quiet but secure giant, you ignore the antics of smaller creatures. When checking to see if an [[Stunt_(Action)#Interaction_Stunts|Interaction Stunt]] causes a Setback, you can substitute your [[Body (Action)|Body]] for your [[Mind (Action)|Mind]] and [[Reflexes (Action)|Reflexes]].
+
A quiet but secure giant, you ignore the antics of smaller creatures. Your huge mass is hard to move or unbalance.
 +
* You can use your [[Body (Action)|Body]] instead of [[Maneuver (Action)|Maneuver]] as a defense against stunts.
 +
* You can use [[Reflexes (Action)|Reflexes]] to resist interaction stunts and [[Damage_Types_(Action)#Concussion|concussion damage]] from attacks. You still take damage normally from accidents and falls.
 +
* You can substitute your [[Body (Action)|Body]] for your [[Impress (Action)|Impress]] when defending againsat [[Stunt_(Action)#Interaction_Stunts|Interaction Stunt]]s.
  
 
=== Superstrength ===
 
=== Superstrength ===

Revision as of 03:52, 15 December 2013

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Heroic Action Role-Play

Bruiser

Inherent

You are very physically powerful and look the part. Your Body can be up to two points higher than the normal racial or weight maximum.

Determination

Inherent

Use this if you run out of Hits. You can avoid collapsing when out of Hits, but at a price. Once you are out of Hits, you Critical Damage Threshold is reduced to twice your Body instead of the normal value, with a minimum reduction of five points. If you take a damage setback while at no Hits, you are unable to continue fighting.

Guts

Limit Break

You have a fierce will to live and fight on. Heal one hit. You can use this at the end of a round, even if unconscious due to lack of hits. You cannot use this to wake from unconsciousness if you have taken a damage setback.

Unnamed characters with this schtick have a 50% chance to recover at the end of a round. If playing with miniatures, leave the model on the tabletop and roll at the end of the round. If the roll fails, or if the unnamed creature takes a damage setback, remove the model.

One Last Shot

Inherent

When you take your last Hit, do one last furious burst of action. This can be a Basic Action or a Limit Break. After this your hits run out and you fall unconscious - you can heal yourself to help your survival, but you cannot heal yourself to stay in the fight. One Last Shot does not give you access to schticks and powers you don't ordinarily have, it only lets you use your normal powers out of sequence.

Unflappable

Inherent

A quiet but secure giant, you ignore the antics of smaller creatures. Your huge mass is hard to move or unbalance.

Superstrength

Inherent

You can freely exceed the normal Body limit based on your race and weight. Your strength does not need leverage to work; in true superhero fashion you can lift impossibly large objects that would ordinarily break if their entire weight was carried by one person. You still suffer from physical limitations on weapons, armor, and tools. This schtick is considered a Power even tough it lacks a Form. To take it, you have to have a Tradition, and if the Methods of your tradition or a Power Loss Limitation makes you lose your powers, your attribute is reduced to the normal maximum value until your powers return. Note that this is mainly a problem for Folk - other creatures do not have ability maximums. It can still be handy if you want to be smaller than your Body indicates.