Difference between revisions of "Blast Gifts (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
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=== Natural Implement ===
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Inherent
  
=== Lethal Impression ===
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You have a power focus as a part of your body. This is clearly visible (unless disguised) and reminiscent of the blast it works with. Examples include a flaming mane, burning eyes, or a glowing gem embedded in your body that emanates power.
Trigger Action
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You use your Natural Implement as if it was an [[Implements_(Action)|Implement]], doing [[Mind (Action)|Mind]] +4 damage.
  
Select one [[Blast (Action Powers Technique)|Blast]] power that you know. Whenever you first come within [[Mind (Action)|Mind]] meters of a creature, you may use this power on them as a trigger action. But there is always something the target can do to avoid this power if they merely know how; by looking away, holding their breath, or whatever is appropriate. They just have to know how.
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=== Heart Quill ===
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Basic Action
  
''Examples of this is the nauseating stench of the a ghast avoided by holding your breath or the gaze of the medusa avoided by looking in a mirror. ''
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You can make a very precise [[Blast_(Action_Powers_Technique)#Ranged_Attack|Ranged Attack]]. Damage is [[Reflexes (Action)|Reflexes]] +0 [[Damage_Types_(Action)#Piercing| Physical Piercing]] damage.
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This is a material attack that uses ephemeral matter and thus cannot use any special materials such as silver or iron.
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''Note that this is a Basic Action, which limits what other powers it works with.
  
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=== Quill Cone ===
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{{Template:Cone (Action Powers)}}
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Quill Cone does [[Damage Types (Action)#Piercing| Piercing]] damage.
  
 
=== Quills===
 
=== Quills===
 
{{:Smash Effect (Action Powers)}} You create and hurl a quill, barb, bone, or other sharp part of your anatomy, which does [[Damage Types (Action)#Piercing| Piercing]] damage.
 
{{:Smash Effect (Action Powers)}} You create and hurl a quill, barb, bone, or other sharp part of your anatomy, which does [[Damage Types (Action)#Piercing| Piercing]] damage.
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=== Ride The Blast ===
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Trigger Action (Combo)
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After you hit with a [[Shoot (Action)|Shoot]] attack (you need not inflict any damage), you can [[Teleport (Action)|Teleport]] to a location next to the target of the attack.

Latest revision as of 13:21, 5 February 2021

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Main article: Powers (Action)

Natural Implement

Inherent

You have a power focus as a part of your body. This is clearly visible (unless disguised) and reminiscent of the blast it works with. Examples include a flaming mane, burning eyes, or a glowing gem embedded in your body that emanates power. You use your Natural Implement as if it was an Implement, doing Mind +4 damage.

Heart Quill

Basic Action

You can make a very precise Ranged Attack. Damage is Reflexes +0 Physical Piercing damage. This is a material attack that uses ephemeral matter and thus cannot use any special materials such as silver or iron. Note that this is a Basic Action, which limits what other powers it works with.

Quill Cone

Limit Break

You blast everyone in a cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. The base of the triangle can be as wide as your Mind and both the other sides have the same length and can be as long as your Shoot. All measurements are in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders. Quill Cone does Piercing damage.

Quills

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Body +2, or more if you are using an Implement to improve damage. You create and hurl a quill, barb, bone, or other sharp part of your anatomy, which does Piercing damage.

Ride The Blast

Trigger Action (Combo)

After you hit with a Shoot attack (you need not inflict any damage), you can Teleport to a location next to the target of the attack.