Difference between revisions of "Blast Force (Action Powers)"

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===Force Bolt===
 
===Force Bolt===
 
{{Template:Blast (Action Powers)}}
 
{{Template:Blast (Action Powers)}}
 
 
Force bolt does [[Damage Types (Action)#Impact| Impact]] damage. Its target-seeking and ignores [[Cover (Action)|Cover]].
 
Force bolt does [[Damage Types (Action)#Impact| Impact]] damage. Its target-seeking and ignores [[Cover (Action)|Cover]].
  
 
=== Force Burst ===
 
=== Force Burst ===
 
{{Template:Burst (Action Powers)}}
 
{{Template:Burst (Action Powers)}}
 
 
Force Burst does [[Damage Types (Action)#Impact| Impact]] damage. Its target-seeking and ignores [[Cover (Action)|Cover]].
 
Force Burst does [[Damage Types (Action)#Impact| Impact]] damage. Its target-seeking and ignores [[Cover (Action)|Cover]].
  
 
=== Force Deflect ===
 
=== Force Deflect ===
 
Trigger Action (Defense)
 
Trigger Action (Defense)
 
 
Focus your power defensively, deflecting blows without any physical contact. Use this when you are about to be damaged by an attack, after the hit is determined. Substitute your [[Shoot (Action)|Shoot]] for your [[Toughness (Action)|Toughness]] to soak damage.
 
Focus your power defensively, deflecting blows without any physical contact. Use this when you are about to be damaged by an attack, after the hit is determined. Substitute your [[Shoot (Action)|Shoot]] for your [[Toughness (Action)|Toughness]] to soak damage.
  
 
=== Force Ram ===
 
=== Force Ram ===
 
{{Template:Blast (Action Powers)}}
 
{{Template:Blast (Action Powers)}}
 
 
Force Ram deals [[Damage_Types_(Action)#Blunt|Blunt]]  damage when to creatures. For each point your damage exceeds a creature's [[Toughness (Action)|Toughness]] he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance.  
 
Force Ram deals [[Damage_Types_(Action)#Blunt|Blunt]]  damage when to creatures. For each point your damage exceeds a creature's [[Toughness (Action)|Toughness]] he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance.  
 
 
Against immobile objects, Force Ram does +5 damage instead of pushing them back, breaking what it cannot push.
 
Against immobile objects, Force Ram does +5 damage instead of pushing them back, breaking what it cannot push.
  
 
===Lift===
 
===Lift===
 
{{Template:Blast (Action Powers)}}
 
{{Template:Blast (Action Powers)}}
 
 
Lift does [[Damage Types (Action)#Concussion | concussion damage]]. It damages foes by causing them to fall upwards, then come crashing down. It does not matter if there is a roof above, as the effect is the same from one impact with the floor or two impacts from floor and ceiling. Flying creatures are affected normally, as the disruption of gravity disrupts their spatial sense. A flier that takes any damage ends up on the floor.  
 
Lift does [[Damage Types (Action)#Concussion | concussion damage]]. It damages foes by causing them to fall upwards, then come crashing down. It does not matter if there is a roof above, as the effect is the same from one impact with the floor or two impacts from floor and ceiling. Flying creatures are affected normally, as the disruption of gravity disrupts their spatial sense. A flier that takes any damage ends up on the floor.  
  
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{{Template:Ball (Action Powers)}}
 
{{Template:Ball (Action Powers)}}
 
The target can use [[Body (Action)|Body]] as [[Dodge (Action)| Dodge]] if [[Body (Action)|Body]] is higher.
 
The target can use [[Body (Action)|Body]] as [[Dodge (Action)| Dodge]] if [[Body (Action)|Body]] is higher.
 
 
Reverse Gravity does [[Damage Types (Action)#Concussion | concussion damage]]. It damages foes by causing them to fall upwards, then come crashing down. It does not matter if there is a roof above, as the effect is the same from one impact with the floor or two impacts from floor and ceiling. Flying creatures are affected normally, as the disruption of gravity disrupts their spatial sense. A flier that takes any damage ends up on the floor.
 
Reverse Gravity does [[Damage Types (Action)#Concussion | concussion damage]]. It damages foes by causing them to fall upwards, then come crashing down. It does not matter if there is a roof above, as the effect is the same from one impact with the floor or two impacts from floor and ceiling. Flying creatures are affected normally, as the disruption of gravity disrupts their spatial sense. A flier that takes any damage ends up on the floor.

Revision as of 16:16, 18 December 2020

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Main article: Powers (Action)

Force Blast

Limit Break

You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders. Force Blast does Impact damage. Its target-seeking and ignores Cover.

Force Bolt

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage. Force bolt does Impact damage. Its target-seeking and ignores Cover.

Force Burst

Limit Break

You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target. Force Burst does Impact damage. Its target-seeking and ignores Cover.

Force Deflect

Trigger Action (Defense) Focus your power defensively, deflecting blows without any physical contact. Use this when you are about to be damaged by an attack, after the hit is determined. Substitute your Shoot for your Toughness to soak damage.

Force Ram

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage. Force Ram deals Blunt damage when to creatures. For each point your damage exceeds a creature's Toughness he is pushed one meter away from you. If the target is pushed he loses a shot regaining his balance. Against immobile objects, Force Ram does +5 damage instead of pushing them back, breaking what it cannot push.

Lift

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage. Lift does concussion damage. It damages foes by causing them to fall upwards, then come crashing down. It does not matter if there is a roof above, as the effect is the same from one impact with the floor or two impacts from floor and ceiling. Flying creatures are affected normally, as the disruption of gravity disrupts their spatial sense. A flier that takes any damage ends up on the floor.

Reverse Gravity

Limit Break

You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders. The target can use Body as Dodge if Body is higher. Reverse Gravity does concussion damage. It damages foes by causing them to fall upwards, then come crashing down. It does not matter if there is a roof above, as the effect is the same from one impact with the floor or two impacts from floor and ceiling. Flying creatures are affected normally, as the disruption of gravity disrupts their spatial sense. A flier that takes any damage ends up on the floor.