Difference between revisions of "Blast Force (Action Powers)"

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(Telekinetic Hand)
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Electric Burst does [[Damage Types (Action)#Impact| Impact]] damage. Its target-seeking and ignores [[Cover (Action)|Cover]].
 
Electric Burst does [[Damage Types (Action)#Impact| Impact]] damage. Its target-seeking and ignores [[Cover (Action)|Cover]].
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=== Telekinetic Hand ===
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Stance
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You can manipulate objects at range with the same efficiency as one of your normal hands would, but with normal [[Range_(Action)|Range]] and [[Concealment_(Action)|Concealment]] penalties.

Revision as of 11:59, 22 November 2011

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Main article: Powers (Action)

Force Blast

Limit Break

You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

Force Blast does Impact damage. Its target-seeking and ignores Cover.

Force Bolt

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Force bolt does Impact damage. Its target-seeking and ignores Cover.

Force Burst

Limit Break

You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.

Electric Burst does Impact damage. Its target-seeking and ignores Cover.

Telekinetic Hand

Stance

You can manipulate objects at range with the same efficiency as one of your normal hands would, but with normal Range and Concealment penalties.