Blast Flux (Action Powers)

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Main article: Powers (Action)

Chaos Blast

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Chaos Blast does a random type of damage, roll 1d6 and read on the following table:

  1. Acid damage
  2. Blunt damage
  3. Cold damage
  4. Fire damage
  5. Sonic damage
  6. Electricity damage

Due to the unpredictable nature of Chaos Blast, it is not possible to take a Active Defense against these attacks. Other kinds of trigger actions, such as counters, are still possible and Dodge bonuses from other sources still apply.

Different Flux users may have different damage tables, but all should be soaked with Toughness

Chaos Cone

Limit Break

You blast everyone in a cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. The base of the triangle can be as wide as your Mind and both the other sides have the same length and can be as long as your Shoot. All measurements are in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

Chaos Cone does a random type of damage, roll 1d6 and read on the following table:

  1. Acid damage
  2. Blunt damage
  3. Cold damage
  4. Fire damage
  5. Sonic damage
  6. Electricity damage

Due to the unpredictable nature of Chaos Blast, it is not possible to take a Active Defense against these attacks. Other kinds of trigger actions, such as counters, are still possible and Dodge bonuses from other sources still apply.

Different Flux users may have different damage tables, but all should be soaked with Toughness.

Predict Randomness

Trigger Action

Whenever random chance can affect an outcome, you can use this action to predict the result. Since all die rolls in Action involve chance, this allows you to predict the outcome of most actions, just as they are about to occur. The usefulness of this is debatable, but it does allow you to decide whether to use other Trigger Actions triggered by the event you predicted the outcome for.

Prismatic Ray

Prismatic Effects Table

d6 Color Blast Power
1 Red Fire Blast
2 Orange Acid Blast
3 Yellow Lightning Blast
4 Green Poison Spit
5 Indigo Calcify
6 Violet Banishing Blast

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

You shoot a ray of random color, duplicating a random other blast, roll 1d6 and read on the prismatic effects table.

Prismatic Spray

Limit Break

You blast everyone in a cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. The base of the triangle can be as wide as your Mind and both the other sides have the same length and can be as long as your Shoot. All measurements are in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

You shoot a ray of random color against each opponent, duplicating a random other blast, roll 1d6 and read on the prismatic effects table.

Ray of Randomness

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Ray of Randomness does a random type of damage, roll 1d6 and read on the following table:

  1. Blunt damage - Armor defeating
  2. Electricity damage - Shock
  3. Cold damage - Shock
  4. Fire damage - Burn
  5. Acid damage - Burn
  6. Roll twice, mixing damage types and applying both side effects. If the target has different soak values against the two types of damage, use the lowest one.

Depending on what effect is rolled, this has a different side effect, as noted in the table.

  • Armor defeating : Your attack breaks armor. If you inflict a Hit on an opponent whose Toughness is greater than his Body, reduce his Toughness by one for the rest of the scene, but never to a value lower than his Body.
  • Burn: This attack can cause nasty, lasting burns to any target that takes damage. Unless the target takes a basic action to put out the burns, it will take one additional hit at the end of the round and the effect ends. A friend can help stop the burn before it inflicts damage, but this requires a First Aid stunt with a difficulty equal to the damage rating of the attack that caused Burn. A creature can only have one burn effect active at a time, even if damaged by several different types of attacks that each cause burn.
  • Shock: This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.

Different Flux users can have different damage tables. Pick five different forms and put them - and their regular blast side effects or alternate soak rolls - on a table. You need not know these forms, and are not limited to the side effects from the standard table.

Zone of Random Destruction

Limit Break

You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

Zone of Random Destruction does a random type of damage, roll 1d6 and read on the following table:

  1. Blunt damage - Armor defeating
  2. Electricity damage - Shock
  3. Cold damage - Shock
  4. Fire damage - Burn
  5. Acid damage - Burn
  6. Roll twice, mixing damage types and applying both side effects. If the target has different soak values against the two types of damage, use the lowest one.

Depending on what effect is rolled, this has a different side effect, as noted in the table.

  • Armor defeating : Your attack breaks armor. If you inflict a Hit on an opponent whose Toughness is greater than his Body, reduce his Toughness by one for the rest of the scene, but never to a value lower than his Body.
  • Burn: This attack can cause nasty, lasting burns to any target that takes damage. Unless the target takes a basic action to put out the burns, it will take one additional hit at the end of the round and the effect ends. A friend can help stop the burn before it inflicts damage, but this requires a First Aid stunt with a difficulty equal to the damage rating of the attack that caused Burn. A creature can only have one burn effect active at a time, even if damaged by several different types of attacks that each cause burn.
  • Shock: This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.

Different Flux users can have different damage tables. Pick five different forms and put them - and their regular blast side effects or alternate soak rolls - on a table. You need not know these forms, and are not limited to the side effects from the standard table.